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CYBERSHOKE | #3 Vanilla (x2)

Online EU 62.122.215.125:28025 checked 10m ago

Drill-through
FilterServeris CYBERSHOKE | #3 Vanilla (x2)
Attributes
2x weekly wipes vanillamoddedoxide
Last refreshed
Players now 2/ 300
7-day average 1 peak 12
Rank #2,690 top 12% · #1027 in EU
Last wipe 3d ago weekly schedule
Next wipe 3d 19h Mon 2 Nov, 14:59 UTC
Capacity 1% full

Players

average and peak, with its wipes marked
AveragePeak
0246820:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 35% in EU. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Monday 2 November, 14:59 UTC, in 3d 19h. Every Monday at 14:59 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak8players, last three wipes
crowd held60%else halves by day 3.5

Coming wipes

InWhen, UTCKind
3d 19hMon 2 Nov, 14:59 UTCits own
6d 23hThu 5 Nov, 19:00 UTCFW force wipe
10d 19hMon 9 Nov, 14:59 UTCits own
17d 19hMon 16 Nov, 14:59 UTCits own
24d 19hMon 23 Nov, 14:59 UTCits own
31d 19hMon 30 Nov, 14:59 UTCits own
34d 23hThu 3 Dec, 19:00 UTCFW force wipe
38d 19hMon 7 Dec, 14:59 UTCits own

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctMon 12 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 14:59 UTC3d ago 12 – running 1
Mon 19 Oct, 15:00 UTC10d ago 4 held half 7 days 0
Mon 12 Oct, 15:00 UTC17d ago 7 halved by day 4 7 days 2
Mon 5 Oct, 14:59 UTC24d ago 3 held half 7 days 1
Mon 28 Sep, 15:00 UTC31d ago 9 halved by day 3 7 days 1
Mon 21 Sep, 15:00 UTC38d ago 5 held half 7 days 0
Mon 14 Sep, 15:00 UTC45d ago 7 halved by day 5 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 335 on average 728 / 820
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 318 on average 109 / 1000
Magic Rust #14 — Modded 2x (No limit) | Pyccкий EU · groups of 300+ · 2x · weekly · 286 on average 152 / 200
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10 EU · groups of 300+ · 2x · weekly · 285 on average 236 / 1900
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST! EU · groups of 12+ · 2x · weekly · 218 on average 59 / 100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2x EU · groups of 300+ · 2x · weekly · 131 on average 15 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does CYBERSHOKE | #3 Vanilla (x2) wipe?

CYBERSHOKE | #3 Vanilla (x2) follows a wipe rhythm of every Monday at 14:59 UTC. Monday 2 November at 14:59 UTC is the date the next wipe falls on. 3 days 4 hours ago the current world was made. Its tags carry a weekly wipe schedule.

On CYBERSHOKE | #3 Vanilla (x2), what happens on wipe day?

Across recent wipes the busiest point averaged 8 players. 25 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 60% of cases. By day 3.5 it had fallen below half where the hold failed.

Server

What is the hosting location of CYBERSHOKE | #3 Vanilla (x2)?

Its EU tag puts CYBERSHOKE | #3 Vanilla (x2) in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 62.122.215.125:28025.

Which Rust version is CYBERSHOKE | #3 Vanilla (x2) on?

On Windows, CYBERSHOKE | #3 Vanilla (x2) runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

What uptime does CYBERSHOKE | #3 Vanilla (x2) show, and is it up?

As of the latest refresh, CYBERSHOKE | #3 Vanilla (x2) is online. The uptime it reports puts the last restart at about 15 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Is performance on CYBERSHOKE | #3 Vanilla (x2) stable?

Over 48 hours the average held at 148 server fps, and the minimum was 44. Buildings, deployables and all other world objects brought the entity total to 104,751. Peak memory was 3,951 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on CYBERSHOKE | #3 Vanilla (x2) be read?

gmrust (Game mode): Survival in the standard Rust format; mp300 (Max players): 300 slots in total; ts24 (Group limit): Team size is capped at 24; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^w (Weekly): The server wipes each week; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): Its browser listing sits in Europe are the tags CYBERSHOKE | #3 Vanilla (x2) publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does CYBERSHOKE | #3 Vanilla (x2) appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists CYBERSHOKE | #3 Vanilla (x2) fits are: Rust servers with a 2x gather rate, EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Player numbers

Where does CYBERSHOKE | #3 Vanilla (x2) sit among Rust servers?

CYBERSHOKE | #3 Vanilla (x2) holds #2,690 on seven-day player hours and #1,027 in Europe, inside the top 12% of the ranked field.

At what level does CYBERSHOKE | #3 Vanilla (x2) run its population?

CYBERSHOKE | #3 Vanilla (x2) holds 2 players of its 300 slots as of the latest update. The seven-day mean is 1 players, against a peak of 12. Averaged over 48 hours, activity is highest at 16:00 UTC with 4 players.

Map and rules

What are the settings on CYBERSHOKE | #3 Vanilla (x2), and its rules?

Gather at 2x on CYBERSHOKE | #3 Vanilla (x2), according to the server name. A maximum of 24 players per group applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Vanilla is its own description: stock Facepunch settings, with no rate changes, kits or extra rules. VAC, Valve's anti-cheat, is enabled.

The map on CYBERSHOKE | #3 Vanilla (x2): which one is it?

A procedural map of size 4,000 with seed 1337, generated by the game, runs on CYBERSHOKE | #3 Vanilla (x2). The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called Custom Map.

Connection

What is the way onto CYBERSHOKE | #3 Vanilla (x2)?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 62.122.215.125:28025. https://cybershoke.net/rust is its website.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp300
Max players 300 slots in total.
ts24
Group limit Team size is capped at 24.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Wipe schedule

^w
Weekly The server wipes each week.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Region

EU
Europe Its browser listing sits in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.