CYBERSHOKE | #3 Vanilla (x2)
Online EU 62.122.215.125:28025 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 35% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Monday 2 November, 14:59 UTC, in 3d 19h. Every Monday at 14:59 UTC · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 3d 19h | Mon 2 Nov, 14:59 UTC | its own |
| 6d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 10d 19h | Mon 9 Nov, 14:59 UTC | its own |
| 17d 19h | Mon 16 Nov, 14:59 UTC | its own |
| 24d 19h | Mon 23 Nov, 14:59 UTC | its own |
| 31d 19h | Mon 30 Nov, 14:59 UTC | its own |
| 34d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 38d 19h | Mon 7 Dec, 14:59 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 14:59 UTC3d ago | 12 | – | running | 1 |
| Mon 19 Oct, 15:00 UTC10d ago | 4 | held half | 7 days | 0 |
| Mon 12 Oct, 15:00 UTC17d ago | 7 | halved by day 4 | 7 days | 2 |
| Mon 5 Oct, 14:59 UTC24d ago | 3 | held half | 7 days | 1 |
| Mon 28 Sep, 15:00 UTC31d ago | 9 | halved by day 3 | 7 days | 1 |
| Mon 21 Sep, 15:00 UTC38d ago | 5 | held half | 7 days | 0 |
| Mon 14 Sep, 15:00 UTC45d ago | 7 | halved by day 5 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Magic Rust #18 — Vanilla 2x | Baйп 28.10 | EU · groups of 150+ · 2x · weekly · 335 on average | 728 / 820 |
| MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 | EU · groups of 300+ · 2x · weekly · 318 on average | 109 / 1000 |
| Magic Rust #14 — Modded 2x (No limit) | Pyccкий | EU · groups of 300+ · 2x · weekly · 286 on average | 152 / 200 |
| MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10 | EU · groups of 300+ · 2x · weekly · 285 on average | 236 / 1900 |
| РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST! | EU · groups of 12+ · 2x · weekly · 218 on average | 59 / 100 |
| VANILLA x2 | GGRust #4 | Для нoвичкoв 2x | EU · groups of 300+ · 2x · weekly · 131 on average | 15 / 100 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does CYBERSHOKE | #3 Vanilla (x2) wipe?
CYBERSHOKE | #3 Vanilla (x2) follows a wipe rhythm of every Monday at 14:59 UTC. Monday 2 November at 14:59 UTC is the date the next wipe falls on. 3 days 4 hours ago the current world was made. Its tags carry a weekly wipe schedule.
On CYBERSHOKE | #3 Vanilla (x2), what happens on wipe day?
Across recent wipes the busiest point averaged 8 players. 25 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 60% of cases. By day 3.5 it had fallen below half where the hold failed.
Server
What is the hosting location of CYBERSHOKE | #3 Vanilla (x2)?
Its EU tag puts CYBERSHOKE | #3 Vanilla (x2) in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 62.122.215.125:28025.
Which Rust version is CYBERSHOKE | #3 Vanilla (x2) on?
On Windows, CYBERSHOKE | #3 Vanilla (x2) runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
What uptime does CYBERSHOKE | #3 Vanilla (x2) show, and is it up?
As of the latest refresh, CYBERSHOKE | #3 Vanilla (x2) is online. The uptime it reports puts the last restart at about 15 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Is performance on CYBERSHOKE | #3 Vanilla (x2) stable?
Over 48 hours the average held at 148 server fps, and the minimum was 44. Buildings, deployables and all other world objects brought the entity total to 104,751. Peak memory was 3,951 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
How should the tags on CYBERSHOKE | #3 Vanilla (x2) be read?
gmrust (Game mode): Survival in the standard Rust format; mp300 (Max players): 300 slots in total; ts24 (Group limit): Team size is capped at 24; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^w (Weekly): The server wipes each week; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): Its browser listing sits in Europe are the tags CYBERSHOKE | #3 Vanilla (x2) publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does CYBERSHOKE | #3 Vanilla (x2) appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists CYBERSHOKE | #3 Vanilla (x2) fits are: Rust servers with a 2x gather rate, EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Player numbers
Where does CYBERSHOKE | #3 Vanilla (x2) sit among Rust servers?
CYBERSHOKE | #3 Vanilla (x2) holds #2,690 on seven-day player hours and #1,027 in Europe, inside the top 12% of the ranked field.
At what level does CYBERSHOKE | #3 Vanilla (x2) run its population?
CYBERSHOKE | #3 Vanilla (x2) holds 2 players of its 300 slots as of the latest update. The seven-day mean is 1 players, against a peak of 12. Averaged over 48 hours, activity is highest at 16:00 UTC with 4 players.
Map and rules
What are the settings on CYBERSHOKE | #3 Vanilla (x2), and its rules?
Gather at 2x on CYBERSHOKE | #3 Vanilla (x2), according to the server name. A maximum of 24 players per group applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Vanilla is its own description: stock Facepunch settings, with no rate changes, kits or extra rules. VAC, Valve's anti-cheat, is enabled.
The map on CYBERSHOKE | #3 Vanilla (x2): which one is it?
A procedural map of size 4,000 with seed 1337, generated by the game, runs on CYBERSHOKE | #3 Vanilla (x2). The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called Custom Map.
Connection
What is the way onto CYBERSHOKE | #3 Vanilla (x2)?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 62.122.215.125:28025. https://cybershoke.net/rust is its website.