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Drill-through Server detail

CYBERSHOKE | #2 Vanilla (x2)

Online EU 62.122.215.125:28020 checked 14m ago

Drill-through
FilterServeris CYBERSHOKE | #2 Vanilla (x2)
Attributes
2x weekly wipes vanillamoddedoxide
Last refreshed
Players now 1/ 200
7-day average 1 peak 8
Rank #2,584 top 12% · #994 in EU
Last wipe 6d ago weekly schedule
Next wipe 14h Fri 30 Oct, 14:59 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123401:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 34% in EU. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:59 UTC, in 14h. Every Friday at 14:59 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 3

Coming wipes

InWhen, UTCKind
14hFri 30 Oct, 14:59 UTCits own
6d 18hThu 5 Nov, 19:00 UTCFW force wipe
7d 14hFri 6 Nov, 14:59 UTCits own
14d 14hFri 13 Nov, 14:59 UTCits own
21d 14hFri 20 Nov, 14:59 UTCits own
28d 14hFri 27 Nov, 14:59 UTCits own
34d 18hThu 3 Dec, 19:00 UTCFW force wipe
35d 14hFri 4 Dec, 14:59 UTCits own

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:59 UTC6d ago 5 – running 1
Fri 16 Oct, 14:59 UTC13d ago 7 halved by day 3 7 days 0
Fri 9 Oct, 14:58 UTC20d ago 7 halved by day 4 7 days 0
Fri 2 Oct, 14:59 UTC27d ago 11 halved by day 3 7 days 0
Fri 25 Sep, 14:59 UTC34d ago 8 halved by day 5 7 days 1
Fri 18 Sep, 14:59 UTC41d ago 9 halved by day 2 7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 338 on average 262 / 350
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 319 on average 22 / 1000
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10 EU · groups of 300+ · 2x · weekly · 290 on average 80 / 1900
Magic Rust #14 — Modded 2x (No limit) | Pyccкий EU · groups of 300+ · 2x · weekly · 288 on average 32 / 100
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST! EU · groups of 12+ · 2x · weekly · 218 on average 30 / 100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2x EU · groups of 300+ · 2x · weekly · 131 on average 5 / 100

Quick answers

from the figures on this page

Wipe data

When does CYBERSHOKE | #2 Vanilla (x2) wipe?

The wipe rhythm of CYBERSHOKE | #2 Vanilla (x2) is every Friday at 14:59 UTC. Friday 30 October at 14:59 UTC is when its next wipe is due. The world now in play was created 6 days 9 hours ago. A weekly wipe schedule is published in its tags.

On CYBERSHOKE | #2 Vanilla (x2), what happens on wipe day?

The average busiest count over recent wipes is 6 players. 22 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 3 when it didn't hold.

Server

Which location hosts CYBERSHOKE | #2 Vanilla (x2)?

In Europe, according to its EU tag, sits CYBERSHOKE | #2 Vanilla (x2). Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 62.122.215.125:28020 is its address.

What Rust build does CYBERSHOKE | #2 Vanilla (x2) run?

Rust network protocol 2635 and build 168909 on Windows is the setup for CYBERSHOKE | #2 Vanilla (x2). The protocol has to match before you can join; Steam updates it automatically.

Is CYBERSHOKE | #2 Vanilla (x2) up, and how steady is its uptime?

CYBERSHOKE | #2 Vanilla (x2) reports online at the current check. Its reported uptime indicates a restart roughly 19 hours ago. Of 168 hours in the last 7 full days, 143 were up: 85%. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on CYBERSHOKE | #2 Vanilla (x2) stable?

Over 48 hours the average held at 187 server fps, and the minimum was 145. Entity count reached 75,873, covering buildings, deployables and the rest of the world. Memory use reached 2,840 MB at peak. A climbing entity count and low fps are the lag players perceive.

Tags

What do CYBERSHOKE | #2 Vanilla (x2)'s tags stand for?

The game's server browser reads the tags CYBERSHOKE | #2 Vanilla (x2) publishes: gmrust (Game mode): Rust survival, standard ruleset; mp200 (Max players): Capacity of 200 slots; ts24 (Group limit): The cap is 24 players per team; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^w (Weekly): A weekly wipe cycle; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play; EU (Europe): Europe is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does CYBERSHOKE | #2 Vanilla (x2) appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include CYBERSHOKE | #2 Vanilla (x2): Rust servers with a 2x gather rate, EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Player numbers

Where does CYBERSHOKE | #2 Vanilla (x2) sit among Rust servers?

For player hours over the last seven days, CYBERSHOKE | #2 Vanilla (x2) places #2,584 globally and #994 in Europe, in the top 12% of all ranked servers.

How many players does CYBERSHOKE | #2 Vanilla (x2) carry?

CYBERSHOKE | #2 Vanilla (x2) holds 1 players of its 200 slots as of the latest update. Averaging 1 players across seven days, the server reached a peak of 8. The 48-hour peak window is 12:00 UTC, at an average of 3 players.

Map and rules

What are the settings on CYBERSHOKE | #2 Vanilla (x2), and its rules?

2x gathering is what CYBERSHOKE | #2 Vanilla (x2) states in its name. A maximum of 24 players per group applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for CYBERSHOKE | #2 Vanilla (x2)?

The game generates a procedural map of size 3,500 with seed 1337 for CYBERSHOKE | #2 Vanilla (x2). The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Map.

How to join

What is the way onto CYBERSHOKE | #2 Vanilla (x2)?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 62.122.215.125:28020. https://cybershoke.net/rust is its website.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp200
Max players Capacity of 200 slots.
ts24
Group limit The cap is 24 players per team.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly A weekly wipe cycle.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Region

EU
Europe Europe is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.