CYBERSHOKE | #2 Vanilla (x2)
Online EU 62.122.215.125:28020 checked 14m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 34% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:59 UTC, in 14h. Every Friday at 14:59 UTC · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 14h | Fri 30 Oct, 14:59 UTC | its own |
| 6d 18h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 7d 14h | Fri 6 Nov, 14:59 UTC | its own |
| 14d 14h | Fri 13 Nov, 14:59 UTC | its own |
| 21d 14h | Fri 20 Nov, 14:59 UTC | its own |
| 28d 14h | Fri 27 Nov, 14:59 UTC | its own |
| 34d 18h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 35d 14h | Fri 4 Dec, 14:59 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:59 UTC6d ago | 5 | – | running | 1 |
| Fri 16 Oct, 14:59 UTC13d ago | 7 | halved by day 3 | 7 days | 0 |
| Fri 9 Oct, 14:58 UTC20d ago | 7 | halved by day 4 | 7 days | 0 |
| Fri 2 Oct, 14:59 UTC27d ago | 11 | halved by day 3 | 7 days | 0 |
| Fri 25 Sep, 14:59 UTC34d ago | 8 | halved by day 5 | 7 days | 1 |
| Fri 18 Sep, 14:59 UTC41d ago | 9 | halved by day 2 | 7 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Magic Rust #18 — Vanilla 2x | Baйп 28.10 | EU · groups of 150+ · 2x · weekly · 338 on average | 262 / 350 |
| MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 | EU · groups of 300+ · 2x · weekly · 319 on average | 22 / 1000 |
| MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10 | EU · groups of 300+ · 2x · weekly · 290 on average | 80 / 1900 |
| Magic Rust #14 — Modded 2x (No limit) | Pyccкий | EU · groups of 300+ · 2x · weekly · 288 on average | 32 / 100 |
| РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST! | EU · groups of 12+ · 2x · weekly · 218 on average | 30 / 100 |
| VANILLA x2 | GGRust #4 | Для нoвичкoв 2x | EU · groups of 300+ · 2x · weekly · 131 on average | 5 / 100 |
Quick answers
from the figures on this pageWipe data
When does CYBERSHOKE | #2 Vanilla (x2) wipe?
The wipe rhythm of CYBERSHOKE | #2 Vanilla (x2) is every Friday at 14:59 UTC. Friday 30 October at 14:59 UTC is when its next wipe is due. The world now in play was created 6 days 9 hours ago. A weekly wipe schedule is published in its tags.
On CYBERSHOKE | #2 Vanilla (x2), what happens on wipe day?
The average busiest count over recent wipes is 6 players. 22 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 3 when it didn't hold.
Server
Which location hosts CYBERSHOKE | #2 Vanilla (x2)?
In Europe, according to its EU tag, sits CYBERSHOKE | #2 Vanilla (x2). Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 62.122.215.125:28020 is its address.
What Rust build does CYBERSHOKE | #2 Vanilla (x2) run?
Rust network protocol 2635 and build 168909 on Windows is the setup for CYBERSHOKE | #2 Vanilla (x2). The protocol has to match before you can join; Steam updates it automatically.
Is CYBERSHOKE | #2 Vanilla (x2) up, and how steady is its uptime?
CYBERSHOKE | #2 Vanilla (x2) reports online at the current check. Its reported uptime indicates a restart roughly 19 hours ago. Of 168 hours in the last 7 full days, 143 were up: 85%. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on CYBERSHOKE | #2 Vanilla (x2) stable?
Over 48 hours the average held at 187 server fps, and the minimum was 145. Entity count reached 75,873, covering buildings, deployables and the rest of the world. Memory use reached 2,840 MB at peak. A climbing entity count and low fps are the lag players perceive.
Tags
What do CYBERSHOKE | #2 Vanilla (x2)'s tags stand for?
The game's server browser reads the tags CYBERSHOKE | #2 Vanilla (x2) publishes: gmrust (Game mode): Rust survival, standard ruleset; mp200 (Max players): Capacity of 200 slots; ts24 (Group limit): The cap is 24 players per team; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^w (Weekly): A weekly wipe cycle; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play; EU (Europe): Europe is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does CYBERSHOKE | #2 Vanilla (x2) appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include CYBERSHOKE | #2 Vanilla (x2): Rust servers with a 2x gather rate, EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Player numbers
Where does CYBERSHOKE | #2 Vanilla (x2) sit among Rust servers?
For player hours over the last seven days, CYBERSHOKE | #2 Vanilla (x2) places #2,584 globally and #994 in Europe, in the top 12% of all ranked servers.
How many players does CYBERSHOKE | #2 Vanilla (x2) carry?
CYBERSHOKE | #2 Vanilla (x2) holds 1 players of its 200 slots as of the latest update. Averaging 1 players across seven days, the server reached a peak of 8. The 48-hour peak window is 12:00 UTC, at an average of 3 players.
Map and rules
What are the settings on CYBERSHOKE | #2 Vanilla (x2), and its rules?
2x gathering is what CYBERSHOKE | #2 Vanilla (x2) states in its name. A maximum of 24 players per group applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for CYBERSHOKE | #2 Vanilla (x2)?
The game generates a procedural map of size 3,500 with seed 1337 for CYBERSHOKE | #2 Vanilla (x2). The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Map.
How to join
What is the way onto CYBERSHOKE | #2 Vanilla (x2)?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 62.122.215.125:28020. https://cybershoke.net/rust is its website.