CYBERSHOKE | #1 Vanilla (x2)
Online EU 62.122.215.125:28015 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:59 UTC, in 20h. Every Friday at 14:59 UTC · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 20h | Fri 30 Oct, 14:59 UTC | its own |
| 7d 0h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 7d 20h | Fri 6 Nov, 14:59 UTC | its own |
| 14d 20h | Fri 13 Nov, 14:59 UTC | its own |
| 21d 20h | Fri 20 Nov, 14:59 UTC | its own |
| 28d 20h | Fri 27 Nov, 14:59 UTC | its own |
| 35d 0h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 35d 20h | Fri 4 Dec, 14:59 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 22, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:59 UTC6d ago | 22 | – | running | 0 |
| Fri 16 Oct, 14:59 UTC13d ago | 20 | halved by day 3 | 7 days | 0 |
| Fri 9 Oct, 14:59 UTC20d ago | 10 | halved by day 6 | 7 days | 0 |
| Fri 2 Oct, 14:59 UTC27d ago | 18 | halved by day 5 | 7 days | 2 |
| Fri 25 Sep, 14:59 UTC34d ago | 17 | halved by day 3 | 7 days | 0 |
| Fri 18 Sep, 14:59 UTC41d ago | 15 | halved by day 1 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Magic Rust #18 — Vanilla 2x | Baйп 28.10 | EU · groups of 150+ · 2x · weekly · 333 on average | 812 / 960 |
| MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 | EU · groups of 300+ · 2x · weekly · 317 on average | 132 / 1000 |
| Magic Rust #14 — Modded 2x (No limit) | Pyccкий | EU · groups of 300+ · 2x · weekly · 285 on average | 192 / 260 |
| MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10 | EU · groups of 300+ · 2x · weekly · 284 on average | 266 / 1900 |
| РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST! | EU · groups of 12+ · 2x · weekly · 218 on average | 70 / 100 |
| VANILLA x2 | GGRust #4 | Для нoвичкoв 2x | EU · groups of 300+ · 2x · weekly · 131 on average | 19 / 100 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does CYBERSHOKE | #1 Vanilla (x2) wipe?
The wipe rhythm of CYBERSHOKE | #1 Vanilla (x2) is every Friday at 14:59 UTC. A wipe is scheduled for Friday 30 October at 14:59 UTC, according to this server's cycle. The current world dates from 6 days 3 hours. The tags list a wipe schedule of one week.
On CYBERSHOKE | #1 Vanilla (x2), what happens on wipe day?
The average busiest count over recent wipes is 17 players. Peak population for the latest wipe came 26 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 3.
Server details
What is the hosting location of CYBERSHOKE | #1 Vanilla (x2)?
Its EU tag puts CYBERSHOKE | #1 Vanilla (x2) in Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 62.122.215.125:28015.
What Rust build does CYBERSHOKE | #1 Vanilla (x2) run?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on CYBERSHOKE | #1 Vanilla (x2). Joining requires the same protocol on your game; Steam handles the update.
Is CYBERSHOKE | #1 Vanilla (x2) up, and how steady is its uptime?
As of the latest refresh, CYBERSHOKE | #1 Vanilla (x2) is online. The uptime it reports puts the last restart at about 14 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does CYBERSHOKE | #1 Vanilla (x2) perform well?
The 48-hour average was 147 server fps; the low was 105. Buildings, deployables and all other world objects brought the entity total to 101,667. Memory use reached 3,240 MB at peak. A climbing entity count and low fps are the lag players perceive.
Tags
What do CYBERSHOKE | #1 Vanilla (x2)'s tags stand for?
Tags from CYBERSHOKE | #1 Vanilla (x2), as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp300 (Max players): Capacity of 300 slots; ts24 (Group limit): The cap is 24 players per team; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^w (Weekly): A weekly wipe cycle; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded; EU (Europe): Its browser listing sits in Europe. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature CYBERSHOKE | #1 Vanilla (x2)?
Among the Rust Server Analytics lists CYBERSHOKE | #1 Vanilla (x2) fits are: Rust servers with a 2x gather rate, EU Rust servers: live population data and Modded Rust servers: live data. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Player numbers
Against other Rust servers, how does CYBERSHOKE | #1 Vanilla (x2) compare?
For player hours over the last seven days, CYBERSHOKE | #1 Vanilla (x2) places #1,555 globally and #619 in Europe, in the top 7% of all ranked servers.
What is the population of CYBERSHOKE | #1 Vanilla (x2)?
Of 300 slots, 2 are filled on CYBERSHOKE | #1 Vanilla (x2) at this refresh. Averaging 4 players across seven days, the server reached a peak of 22. Across the last 48 hours, 16:00 UTC shows the highest average: 3 players.
Settings
How is CYBERSHOKE | #1 Vanilla (x2) configured, and what rules apply?
CYBERSHOKE | #1 Vanilla (x2) names a 2x gather rate. The cap on group membership is 24 players. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Its self-description is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for CYBERSHOKE | #1 Vanilla (x2)?
A procedural map of size 4,000 with seed 1337, generated by the game, runs on CYBERSHOKE | #1 Vanilla (x2). Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Custom Map.
How to join
How can a player join CYBERSHOKE | #1 Vanilla (x2)?
In the Rust console (F1), enter client.connect 62.122.215.125:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://cybershoke.net/rust is its website.