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Drill-through Server detail

CYBERSHOKE | #1 Vanilla (x2)

Online EU 62.122.215.125:28015 checked 7m ago

Drill-through
FilterServeris CYBERSHOKE | #1 Vanilla (x2)
Attributes
2x weekly wipes vanillamoddedoxide
Last refreshed
Players now 2/ 300
7-day average 4 peak 22
Rank #1,555 top 7% · #619 in EU
Last wipe 6d ago weekly schedule
Next wipe 20h Fri 30 Oct, 14:59 UTC
Capacity 1% full

Players

average and peak, with its wipes marked
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:59 UTC, in 20h. Every Friday at 14:59 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak17players, last three wipes
crowd held0%else halves by day 3

Coming wipes

InWhen, UTCKind
20hFri 30 Oct, 14:59 UTCits own
7d 0hThu 5 Nov, 19:00 UTCFW force wipe
7d 20hFri 6 Nov, 14:59 UTCits own
14d 20hFri 13 Nov, 14:59 UTCits own
21d 20hFri 20 Nov, 14:59 UTCits own
28d 20hFri 27 Nov, 14:59 UTCits own
35d 0hThu 3 Dec, 19:00 UTCFW force wipe
35d 20hFri 4 Dec, 14:59 UTCits own

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 22, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:59 UTC6d ago 22 – running 0
Fri 16 Oct, 14:59 UTC13d ago 20 halved by day 3 7 days 0
Fri 9 Oct, 14:59 UTC20d ago 10 halved by day 6 7 days 0
Fri 2 Oct, 14:59 UTC27d ago 18 halved by day 5 7 days 2
Fri 25 Sep, 14:59 UTC34d ago 17 halved by day 3 7 days 0
Fri 18 Sep, 14:59 UTC41d ago 15 halved by day 1 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 333 on average 812 / 960
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 317 on average 132 / 1000
Magic Rust #14 — Modded 2x (No limit) | Pyccкий EU · groups of 300+ · 2x · weekly · 285 on average 192 / 260
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10 EU · groups of 300+ · 2x · weekly · 284 on average 266 / 1900
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST! EU · groups of 12+ · 2x · weekly · 218 on average 70 / 100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2x EU · groups of 300+ · 2x · weekly · 131 on average 19 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does CYBERSHOKE | #1 Vanilla (x2) wipe?

The wipe rhythm of CYBERSHOKE | #1 Vanilla (x2) is every Friday at 14:59 UTC. A wipe is scheduled for Friday 30 October at 14:59 UTC, according to this server's cycle. The current world dates from 6 days 3 hours. The tags list a wipe schedule of one week.

On CYBERSHOKE | #1 Vanilla (x2), what happens on wipe day?

The average busiest count over recent wipes is 17 players. Peak population for the latest wipe came 26 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 3.

Server details

What is the hosting location of CYBERSHOKE | #1 Vanilla (x2)?

Its EU tag puts CYBERSHOKE | #1 Vanilla (x2) in Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 62.122.215.125:28015.

What Rust build does CYBERSHOKE | #1 Vanilla (x2) run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on CYBERSHOKE | #1 Vanilla (x2). Joining requires the same protocol on your game; Steam handles the update.

Is CYBERSHOKE | #1 Vanilla (x2) up, and how steady is its uptime?

As of the latest refresh, CYBERSHOKE | #1 Vanilla (x2) is online. The uptime it reports puts the last restart at about 14 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does CYBERSHOKE | #1 Vanilla (x2) perform well?

The 48-hour average was 147 server fps; the low was 105. Buildings, deployables and all other world objects brought the entity total to 101,667. Memory use reached 3,240 MB at peak. A climbing entity count and low fps are the lag players perceive.

Tags

What do CYBERSHOKE | #1 Vanilla (x2)'s tags stand for?

Tags from CYBERSHOKE | #1 Vanilla (x2), as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp300 (Max players): Capacity of 300 slots; ts24 (Group limit): The cap is 24 players per team; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^w (Weekly): A weekly wipe cycle; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded; EU (Europe): Its browser listing sits in Europe. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature CYBERSHOKE | #1 Vanilla (x2)?

Among the Rust Server Analytics lists CYBERSHOKE | #1 Vanilla (x2) fits are: Rust servers with a 2x gather rate, EU Rust servers: live population data and Modded Rust servers: live data. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Player numbers

Against other Rust servers, how does CYBERSHOKE | #1 Vanilla (x2) compare?

For player hours over the last seven days, CYBERSHOKE | #1 Vanilla (x2) places #1,555 globally and #619 in Europe, in the top 7% of all ranked servers.

What is the population of CYBERSHOKE | #1 Vanilla (x2)?

Of 300 slots, 2 are filled on CYBERSHOKE | #1 Vanilla (x2) at this refresh. Averaging 4 players across seven days, the server reached a peak of 22. Across the last 48 hours, 16:00 UTC shows the highest average: 3 players.

Settings

How is CYBERSHOKE | #1 Vanilla (x2) configured, and what rules apply?

CYBERSHOKE | #1 Vanilla (x2) names a 2x gather rate. The cap on group membership is 24 players. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Its self-description is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for CYBERSHOKE | #1 Vanilla (x2)?

A procedural map of size 4,000 with seed 1337, generated by the game, runs on CYBERSHOKE | #1 Vanilla (x2). Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Custom Map.

How to join

How can a player join CYBERSHOKE | #1 Vanilla (x2)?

In the Rust console (F1), enter client.connect 62.122.215.125:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://cybershoke.net/rust is its website.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp300
Max players Capacity of 300 slots.
ts24
Group limit The cap is 24 players per team.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly A weekly wipe cycle.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

EU
Europe Its browser listing sits in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.