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Drill-through Server detail

c1tas

Offline 60.111.53.135:28015 checked 10h ago

Drill-through
FilterServeris c1tas
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak 1
Rank #8,530 top 38%
Last wipe 11h ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75100:0007:0022:0004:0009:0013:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.8 daysbetween real wipes
on rhythm43%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 5

The first 48 hours of its last wipes

Mon 26 OctWed 21 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 11:44 UTC11h ago – – running 0
Mon 26 Oct, 00:09 UTC2d ago 1 held half 2.5 days 0
Wed 21 Oct, 08:37 UTC7d ago 1 – 4.6 days 0
Thu 1 Oct, 19:57 UTC FW27d ago 1 held half 19.5 days 0
Thu 24 Sep, 19:04 UTC34d ago 1 halved by day 5 7 days 0
Sat 19 Sep, 22:54 UTC39d ago 1 – 4.8 days 0
Tue 15 Sep, 12:22 UTC43d ago 1 halved by day 1 4.4 days 0
Thu 3 Sep, 20:19 UTC FW55d ago – – 11.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 324 / 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 217 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 294 on average 35 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 293 on average 31 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 57 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 73 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for c1tas: what is it?

With irregular wipe times, c1tas offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 11 hours ago the current world was made.

Wipe day on c1tas: what should you expect?

The average busiest count over recent wipes is 1 players. 3 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 67% of cases. In the other cases the crowd dropped below half by day 5.

Server details

Which location hosts c1tas?

No region is published by c1tas. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 60.111.53.135:28015 is its address.

Which Rust version is c1tas on?

On Windows, c1tas runs Rust network protocol 2635 and build 169498. Joining requires the same protocol on your game; Steam handles the update.

How reliable is c1tas, and is it online now?

Last seen 10 hours ago, c1tas now reports offline. Of 168 hours in the last 7 full days, 30 were up: 18%. 13 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on c1tas be read?

Tags from c1tas, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs169498 (Build): Build number 169498; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature c1tas?

Among the Rust Server Analytics lists c1tas fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

Where does c1tas sit among Rust servers?

The seven-day player-hours rank for c1tas is #8,530, inside the top 38% of all ranked servers.

How many players does c1tas carry?

The last sighting of c1tas was 10 hours ago; it is offline at this refresh. Seven-day figures: an average of 0 players and a peak of 1. Across the last 48 hours, 23:00 UTC shows the highest average: 1 players.

Map and rules

How is c1tas configured, and what rules apply?

The name of c1tas does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.

What is the map for c1tas?

The game generates a procedural map for c1tas.

How to join

How do you connect to c1tas?

In the Rust console (F1), enter client.connect 60.111.53.135:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs169498,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs169498
Build Build number 169498.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.