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Drill-through Server detail

Haven PvE | 2x | Zombies | Events | Raid

Online 57.128.141.210:25572 checked 9m ago

Drill-through
FilterServeris Haven PvE | 2x | Zombies | Events | Raid
Attributes
2x moddedoxide
Last refreshed
Players now 0/ 40
7-day average 0 peak 1
Rank #14,053 top 63%
Last wipe 25d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 10:04 UTC25d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad/Max5| JUST FULLWIPED NA · groups of 5 · 2x · weekly · 142 on average 144 / 200
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad/Max5| JUST WIPED EU · groups of 5 · 2x · weekly · 134 on average 52 / 200
SURVIVORS.GG #4 [ 2x Solo/Duo/Trio/Quad/Max5 ] WIPED 25.10 groups of 5 · 2x · biweekly · 128 on average 17 / 200
Brasa.gg - BR 2X SA · groups of 6 · 2x · weekly · 115 on average 3 / 100
[US] Spoonkid Rust - 2x Saturdays | 6 MAX | Shared BPs NA · groups of 6 · 2x · weekly · 93 on average 4 / 75
IranRust[2X] | [Clans][Kits][CustomSkinBox] groups of 6 · 2x · biweekly · 82 on average 48 / 230

Quick answers

from the figures on this page

Wipe data

On what cycle does Haven PvE | 2x | Zombies | Events | Raid wipe?

The rhythm of Haven PvE | 2x | Zombies | Events | Raid cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 21 hours ago the current world was made.

On Haven PvE | 2x | Zombies | Events | Raid, what happens on wipe day?

Recent wipes averaged a busiest count of 2 players. The highest player count on the latest wipe arrived 25 hours in.

Server details

What is the hosting location of Haven PvE | 2x | Zombies | Events | Raid?

No region is published by Haven PvE | 2x | Zombies | Events | Raid. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 57.128.141.210:25572.

What Rust build does Haven PvE | 2x | Zombies | Events | Raid run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Haven PvE | 2x | Zombies | Events | Raid. The protocol has to match before you can join; Steam updates it automatically.

Is Haven PvE | 2x | Zombies | Events | Raid up, and how steady is its uptime?

As of the latest refresh, Haven PvE | 2x | Zombies | Events | Raid is online. Its reported uptime indicates a restart roughly 5 days 13 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 1 October 2026.

What performance does Haven PvE | 2x | Zombies | Events | Raid show?

The 48-hour average was 18 server fps; the low was 5. At its highest the entity count was 155,755, including buildings, deployables and all else. Peak memory was 8,071 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

What do Haven PvE | 2x | Zombies | Events | Raid's tags stand for?

The game's server browser reads the tags Haven PvE | 2x | Zombies | Events | Raid publishes: gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): Capacity of 40 slots; ts6 (Group limit): Team size is capped at 6; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Haven PvE | 2x | Zombies | Events | Raid?

These Rust Server Analytics lists include Haven PvE | 2x | Zombies | Events | Raid: Rust servers with a 2x gather rate, Modded Rust servers: live data and Rust servers with zombies in the name. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Population

What position does Haven PvE | 2x | Zombies | Events | Raid hold in the server rankings?

The seven-day player-hours rank for Haven PvE | 2x | Zombies | Events | Raid is #14,053, inside the top 63% of all ranked servers.

What is the population of Haven PvE | 2x | Zombies | Events | Raid?

Population at the current refresh: 0 players on Haven PvE | 2x | Zombies | Events | Raid, against 40 slots. Averaging 0 players across seven days, the server reached a peak of 1.

Settings

What settings and rules does Haven PvE | 2x | Zombies | Events | Raid use?

Haven PvE | 2x | Zombies | Events | Raid names a 2x gather rate. Players per group: up to 6. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map for Haven PvE | 2x | Zombies | Events | Raid?

Haven PvE | 2x | Zombies | Events | Raid uses a procedural map of size 4,500 with seed 1337, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to Haven PvE | 2x | Zombies | Events | Raid?

In the Rust console (F1), enter client.connect 57.128.141.210:25572. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://discord.com/invite/havencollective is its website.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp40
Max players Capacity of 40 slots.
ts6
Group limit Team size is capped at 6.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.