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Drill-through Server detail

Matt's Rust

Online 54.39.51.107:30000 checked 10m ago

Drill-through
FilterServeris Matt's Rust
Attributes
Last refreshed
Players now 0/ 40
7-day average 0 peak –
Rank #15,269 top 69%
Last wipe 28d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct8 Oct13 Oct19 Oct24 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 486 on average 48 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average 91 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 275 / 300
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 12 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 343 / 375
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average 267 / 300

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Matt's Rust wipe?

With too few of its wipes on record, Matt's Rust's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 28 days ago the current world was made.

Server

In which region does Matt's Rust sit?

No region is published by Matt's Rust. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 54.39.51.107:30000 is its address.

What Rust build does Matt's Rust run?

Rust network protocol 2634 and build 167781 on Linux is the setup for Matt's Rust. Your game must match the protocol to join, and Steam applies that update.

What uptime does Matt's Rust show, and is it up?

Matt's Rust reports online at the current check. Its reported uptime indicates a restart roughly 8 days 12 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 2 October 2026 is when Rust Server Analytics first recorded it.

What performance does Matt's Rust show?

Server fps averaged 182 over the last 48 hours, with a floor of 157. Entity count reached 45,731, covering buildings, deployables and the rest of the world. At its highest, memory use was 2,474 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

Which meanings do the tags on Matt's Rust carry?

gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Player slots: 40; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set are the tags Matt's Rust publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Matt's Rust?

The following Rust Server Analytics lists count Matt's Rust among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Matt's Rust compare?

Player hours for the last seven days place Matt's Rust at #15,269, in the top 69% of the ranked field.

How many players does Matt's Rust carry?

Matt's Rust holds 0 players of its 40 slots as of the latest update. The population has averaged 0 players over seven days.

Settings

What settings and rules does Matt's Rust use?

The name of Matt's Rust does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. Anti-cheat status: VAC on.

The map on Matt's Rust: which one is it?

The game generates a procedural map of size 3,000 with seed 1679882896 for Matt's Rust. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto Matt's Rust?

In the Rust console (F1), enter client.connect 54.39.51.107:30000. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Player slots: 40.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build Game build: 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.