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Drill-through Server detail

US Testing Server

Online NA 54.39.102.131:28015 checked 11m ago

Drill-through
FilterServeris US Testing Server
Attributes
moddedoxide
Last refreshed
Players now 0/ ?
7-day average 0 peak –
Rank #15,268 top 68% · #1496 in NA
Last wipe 13d ago no schedule published
Next wipe – no rhythm it keeps

Players

average and peak, with its wipes marked
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
0510152022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
on rhythm43%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 01:31 UTC13d ago 0 – running 0
Thu 15 Oct, 09:31 UTC14d ago 0 – 0.7 days 0
Wed 14 Oct, 17:31 UTC15d ago 0 – 0.7 days 0
Wed 14 Oct, 01:31 UTC15d ago 0 – 0.7 days 0
Tue 13 Oct, 01:45 UTC16d ago 0 – 1 days 0
Sun 27 Sep, 05:22 UTC32d ago 0 – 15.8 days 0
Sat 26 Sep, 20:53 UTC33d ago 0 – 0.4 days 0
Sat 26 Sep, 02:25 UTC33d ago 0 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 42 on average 33 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 29 on average 34 / 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average 81 / 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average 6 / 150
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 14 on average 15 / 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 8 / 90

Quick answers

from the figures on this page

Wipe data

When does US Testing Server wipe?

No next wipe can be predicted for US Testing Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 13 days 20 hours.

Wipe day on US Testing Server: what should you expect?

The average busiest count over recent wipes is 0 players. Peak population for the latest wipe came 0 hours after it began.

Server details

What is the hosting location of US Testing Server?

Its NA tag puts US Testing Server in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 54.39.102.131:28015.

Which Rust version is US Testing Server on?

On Windows, US Testing Server runs Rust network protocol 2634 and build 167584. The protocol has to match before you can join; Steam updates it automatically.

How reliable is US Testing Server, and is it online now?

As of the latest refresh, US Testing Server is online. The uptime it reports puts the last restart at about 9 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 25 September 2026.

Is performance on US Testing Server stable?

The 48-hour average was 20 server fps; the low was 20. Entity count reached 69,605, covering buildings, deployables and the rest of the world. At its highest, memory use was 2,225 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

What do US Testing Server's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Player slots: 0; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): Its browser listing sits in North America are the tags US Testing Server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature US Testing Server?

These Rust Server Analytics lists include US Testing Server: Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does US Testing Server hold in the server rankings?

For player hours over the last seven days, US Testing Server places #15,268 globally and #1,496 in North America, in the top 68% of all ranked servers.

How many players does US Testing Server carry?

US Testing Server currently records 0 players. The population has averaged 0 players over seven days.

Settings

What settings and rules does US Testing Server use?

The name of US Testing Server does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for US Testing Server?

US Testing Server uses a procedural map of size 3,700 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. The map is called Custom Map.

How to join

What is the way onto US Testing Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 54.39.102.131:28015.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players Player slots: 0.
ts8
Group limit Default team size of 8.
v2634
Protocol To join, your game version must match protocol 2634.
cs167584
Build The game build is 167584.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Region

NA
North America Its browser listing sits in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.