Todd's Testing Ground
Online EU 54.38.78.147:28015 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 19:04 UTC7h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 124 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 45 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 22 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 7 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 4 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 67 on average | 4 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Todd's Testing Ground: what is it?
Too few wipes on record for Todd's Testing Ground to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 3 hours ago the current world was made.
Server
What is the hosting location of Todd's Testing Ground?
The EU tag on Todd's Testing Ground lists it in Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 54.38.78.147:28015.
What Rust build does Todd's Testing Ground run?
Rust network protocol 2635 and build 168909 on Linux is the setup for Todd's Testing Ground. Your game must match the protocol to join, and Steam applies that update.
Is Todd's Testing Ground up, and how steady is its uptime?
As of the latest refresh, Todd's Testing Ground is online. The uptime it reports puts the last restart at about 1 hours ago. Uptime over the last full days (7) was 65%, or 110 of 168 hours. It entered Rust Server Analytics records on 12 October 2026.
What performance does Todd's Testing Ground show?
The 48-hour average was 46 server fps; the low was 11. At its highest the entity count was 116,153, including buildings, deployables and all else. At its highest, memory use was 4,451 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
Which meanings do the tags on Todd's Testing Ground carry?
The game's server browser reads the tags Todd's Testing Ground publishes: gmvanilla (Game mode): The vanilla survival format; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins; EU (Europe): Its browser listing sits in Europe. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Todd's Testing Ground appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Todd's Testing Ground: EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
Where does Todd's Testing Ground sit among Rust servers?
Todd's Testing Ground holds #7,604 on seven-day player hours and #2,057 in Europe, inside the top 34% of the ranked field.
At what level does Todd's Testing Ground run its population?
Of 20 slots, 0 are filled on Todd's Testing Ground at this refresh. Seven-day figures: an average of 0 players and a peak of 1. Averaged over 48 hours, activity is highest at 07:00 UTC with 1 players.
Map and rules
How is Todd's Testing Ground configured, and what rules apply?
No gather rate is given in the name of Todd's Testing Ground. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.
The map on Todd's Testing Ground: which one is it?
The game generates a procedural map of size 4,500 with seed 1337 for Todd's Testing Ground. Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is Custom Map.
Connection
How can a player join Todd's Testing Ground?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 54.38.78.147:28015.