Rust Server Analytics 98,615 players11,847 servers
All servers
Drill-through Server detail

[EU] SINMAS STAGING Livestock

Online 54.36.179.224:28015 checked 7m ago

Drill-through
FilterServeris [EU] SINMAS STAGING Livestock
Attributes
vanillamoddedcarbon
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #6,895 top 31%
Last wipe 9h ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75121:0006:0015:0001:0010:0019:00Wiped Wed 28 Oct, 10:59 UTCWIPEWiped Thu 29 Oct, 11:26 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
01020304021:0006:0015:0001:0010:0019:00Wiped Wed 28 Oct, 10:59 UTCWIPEWiped Thu 29 Oct, 11:26 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 3

The first 48 hours of its last wipes

Tue 27 OctSun 18 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 11:26 UTC9h ago – – running 0
Wed 28 Oct, 10:59 UTC1d ago – – – 0
Tue 27 Oct, 15:03 UTC2d ago 1 – 0.8 days 0
Sun 18 Oct, 18:59 UTC11d ago 0 – 8.8 days 0
Mon 28 Sep, 08:10 UTC31d ago 3 halved by day 4 20.5 days 0
Thu 24 Sep, 18:08 UTC35d ago 3 halved by day 2 3.6 days 0
Thu 17 Sep, 12:36 UTC42d ago 2 held half 7.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 145 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 54 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 91 on average 138 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 344 / 350
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 18 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for [EU] SINMAS STAGING Livestock: what is it?

The next wipe on [EU] SINMAS STAGING Livestock cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 9 hours.

On [EU] SINMAS STAGING Livestock, what happens on wipe day?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 3 hours in. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. By day 3 it had fallen below half where the hold failed.

Server

What is the hosting location of [EU] SINMAS STAGING Livestock?

Without a region tag, [EU] SINMAS STAGING Livestock still has a name that points to Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 54.36.179.224:28015 is its address.

Which Rust version is [EU] SINMAS STAGING Livestock on?

Rust network protocol 2636 and build 169635 on Linux is the setup for [EU] SINMAS STAGING Livestock. Your game must match the protocol to join, and Steam applies that update.

How reliable is [EU] SINMAS STAGING Livestock, and is it online now?

As of the latest refresh, [EU] SINMAS STAGING Livestock is online. Its reported uptime indicates a restart roughly 7 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does [EU] SINMAS STAGING Livestock show?

The 48-hour average was 30 server fps; the low was 30. Entity count reached 85,000, covering buildings, deployables and the rest of the world. At its highest, memory use was 2,396 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

Which meanings do the tags on [EU] SINMAS STAGING Livestock carry?

gmvanilla (Game mode): The vanilla survival format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2636 (Protocol): Joining needs your game on protocol 2636; cs169635 (Build): Game build: 169635; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): It runs Carbon for plugins are the tags [EU] SINMAS STAGING Livestock publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does [EU] SINMAS STAGING Livestock appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count [EU] SINMAS STAGING Livestock among their servers: EU Rust servers: live population data and Modded Rust servers: live data. It appears on the server list under the following filters: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Against other Rust servers, how does [EU] SINMAS STAGING Livestock compare?

Player hours for the last seven days place [EU] SINMAS STAGING Livestock at #6,895, in the top 31% of the ranked field.

What is the population of [EU] SINMAS STAGING Livestock?

Of 50 slots, 0 are filled on [EU] SINMAS STAGING Livestock at this refresh. The seven-day mean is 0 players, against a peak of 1. Across the last 48 hours, 12:00 UTC shows the highest average: 0 players.

Map and rules

What are the settings on [EU] SINMAS STAGING Livestock, and its rules?

No gather rate is given in the name of [EU] SINMAS STAGING Livestock. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. The server runs with VAC, Valve's anti-cheat, enabled.

The map on [EU] SINMAS STAGING Livestock: which one is it?

A procedural map of size 3,400 with seed 1337, generated by the game, runs on [EU] SINMAS STAGING Livestock. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Custom Map.

Connection

How do you connect to [EU] SINMAS STAGING Livestock?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 54.36.179.224:28015. Find it online at https://sinmas.eu.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2636,^z,^y,^v,gmvanilla,cs169635,ts8

Game

gmvanilla
Game mode The vanilla survival format.
mp50
Max players Player slots: 50.
ts8
Group limit Default team size of 8.
v2636
Protocol Joining needs your game on protocol 2636.
cs169635
Build Game build: 169635.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.