4Netplayers Rust Server No Decay, The Goodolddayz
Online 51.89.217.141:22900 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 11:09 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 542 on average | 164 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 142 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 16 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 283 on average | 19 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 14 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 62 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does 4Netplayers Rust Server No Decay, The Goodolddayz wipe?
With too few of its wipes on record, 4Netplayers Rust Server No Decay, The Goodolddayz's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 13 days 18 hours.
Wipe day on 4Netplayers Rust Server No Decay, The Goodolddayz: what should you expect?
Across recent wipes the busiest point averaged 0 players. Peak population for the latest wipe came 0 hours after it began.
Server details
Which location hosts 4Netplayers Rust Server No Decay, The Goodolddayz?
No region is published by 4Netplayers Rust Server No Decay, The Goodolddayz. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 51.89.217.141:22900 is its address.
Which Rust version is 4Netplayers Rust Server No Decay, The Goodolddayz on?
On Linux, 4Netplayers Rust Server No Decay, The Goodolddayz runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
What uptime does 4Netplayers Rust Server No Decay, The Goodolddayz show, and is it up?
The current status of 4Netplayers Rust Server No Decay, The Goodolddayz is online. Its reported uptime indicates a restart roughly 4 days 21 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Is performance on 4Netplayers Rust Server No Decay, The Goodolddayz stable?
Server fps averaged 30 over the last 48 hours, with a floor of 25. Buildings, deployables and all other world objects brought the entity total to 90,052. Memory use reached 3,430 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
What do 4Netplayers Rust Server No Decay, The Goodolddayz's tags stand for?
gmvanilla (Game mode): Vanilla ruleset survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set are the tags 4Netplayers Rust Server No Decay, The Goodolddayz publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does 4Netplayers Rust Server No Decay, The Goodolddayz appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists 4Netplayers Rust Server No Decay, The Goodolddayz fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
Where does 4Netplayers Rust Server No Decay, The Goodolddayz sit among Rust servers?
Player hours for the last seven days place 4Netplayers Rust Server No Decay, The Goodolddayz at #7,551, in the top 34% of the ranked field.
How many players does 4Netplayers Rust Server No Decay, The Goodolddayz carry?
Population at the current refresh: 0 players on 4Netplayers Rust Server No Decay, The Goodolddayz, against 10 slots. Averaging 0 players across seven days, the server reached a peak of 2. Across the last 48 hours, 19:00 UTC shows the highest average: 2 players.
Map and rules
What settings and rules does 4Netplayers Rust Server No Decay, The Goodolddayz use?
Gather rate is not mentioned in the name of 4Netplayers Rust Server No Decay, The Goodolddayz. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.
What is the map for 4Netplayers Rust Server No Decay, The Goodolddayz?
A procedural map of size 4,000 with seed 1234567890, generated by the game, runs on 4Netplayers Rust Server No Decay, The Goodolddayz. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How can a player join 4Netplayers Rust Server No Decay, The Goodolddayz?
In the Rust console (F1), enter client.connect 51.89.217.141:22900. Launch Rust on this page also works, opening Rust through Steam and connecting you.