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Drill-through Server detail

4Netplayers MrWolfCommunity

Offline 51.89.172.53:27200 checked 1d ago

Drill-through
FilterServeris 4Netplayers MrWolfCommunity
Attributes
monthly wipes moddedoxide
Last refreshed
Players now 1/ 10
7-day average 0 peak 2
Rank #12,180 top 55%
Last wipe 3d ago monthly schedule
Next wipe 7d 6h Thu 5 Nov, 19:00 UTC FW
Capacity 10% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5213:0014:0015:0016:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304013:0014:0015:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

usual gap19.6 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 10

Coming wipes

InWhen, UTCKind
7d 6hThu 5 Nov, 19:00 UTCFW force wipe
35d 6hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Mon 26 OctTue 6 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 36 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 03:26 UTC3d ago 2 – running 0
Tue 6 Oct, 13:18 UTC22d ago 2 halved by day 10 19.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 71 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 21 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 83 on average 247 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 72 on average 111 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 66 on average 11 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 65 on average 373 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does 4Netplayers MrWolfCommunity wipe?

Once a month 4Netplayers MrWolfCommunity wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 3 days 8 hours ago the current world was made. A monthly wipe schedule is published in its tags.

Wipe day on 4Netplayers MrWolfCommunity: what should you expect?

The average busiest count over recent wipes is 2 players. 36 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 10 it had fallen below half where the hold failed.

Server details

Which location hosts 4Netplayers MrWolfCommunity?

No region is published by 4Netplayers MrWolfCommunity. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 51.89.172.53:27200.

Which Rust version is 4Netplayers MrWolfCommunity on?

Rust network protocol 2635 and build 168909 on Linux is the setup for 4Netplayers MrWolfCommunity. Your game must match the protocol to join, and Steam applies that update.

Is 4Netplayers MrWolfCommunity up, and how steady is its uptime?

Last seen 44 hours ago, 4Netplayers MrWolfCommunity now reports offline. Its reported uptime indicates a restart roughly 35 hours ago. 71% uptime over the last 7 full days, equal to 120 of 168 hours. It entered Rust Server Analytics records on 6 October 2026.

What performance does 4Netplayers MrWolfCommunity show?

Over 48 hours the average held at 30 server fps, and the minimum was 30. Buildings, deployables and all other world objects brought the entity total to 83,093. Memory use reached 2,965 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do 4Netplayers MrWolfCommunity's tags stand for?

gmvanilla (Game mode): The vanilla survival format; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play are the tags 4Netplayers MrWolfCommunity publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does 4Netplayers MrWolfCommunity appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count 4Netplayers MrWolfCommunity among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Population

What position does 4Netplayers MrWolfCommunity hold in the server rankings?

The seven-day player-hours rank for 4Netplayers MrWolfCommunity is #12,180, inside the top 55% of all ranked servers.

How many players does 4Netplayers MrWolfCommunity carry?

No response from 4Netplayers MrWolfCommunity at the latest check, with a last sighting 44 hours ago. Seven-day figures: an average of 0 players and a peak of 2. The 48-hour peak window is 16:00 UTC, at an average of 1 players.

Settings

What are the settings on 4Netplayers MrWolfCommunity, and its rules?

No gather rate is given in the name of 4Netplayers MrWolfCommunity. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

The map on 4Netplayers MrWolfCommunity: which one is it?

A procedural map of size 3,750 with seed 1173896604, generated by the game, runs on 4Netplayers MrWolfCommunity. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How do you connect to 4Netplayers MrWolfCommunity?

In the Rust console (F1), enter client.connect 51.89.172.53:27200. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival format.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.