4Netplayers.The.special.forces
Offline 51.89.152.8:32600 checked 2d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #625 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 11:12 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! | EU · quad · monthly · 2 on average | 2 / 100 |
| Asgard 2服 中国|官方|二倍|软核新手服 10.16清 | EA · quad · biweekly · 2 on average | 2 / 233 |
| [EA] Softcore 1 | quad · monthly · 69 on average | 35 / 350 |
| [US] Facepunch Softcore 2 | NA · quad · monthly · 60 on average | 43 / 300 |
| Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 37 on average | 25 / 150 |
| Rusty Sporks PvP | softcore / noob friendly | NA · quad · biweekly · 12 on average | 13 / 100 |
Quick answers
from the figures on this pageWipe data
When does 4Netplayers.The.special.forces wipe?
The rhythm of 4Netplayers.The.special.forces cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 12 days 16 hours.
On 4Netplayers.The.special.forces, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe the crowd peaked.
Server details
Which location hosts 4Netplayers.The.special.forces?
A region is not published by 4Netplayers.The.special.forces. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 51.89.152.8:32600.
Which Rust version is 4Netplayers.The.special.forces on?
The platform is Linux, with Rust network protocol 2634 and build 167781 running on 4Netplayers.The.special.forces. Joining requires the same protocol on your game; Steam handles the update.
How reliable is 4Netplayers.The.special.forces, and is it online now?
Offline at this refresh: 4Netplayers.The.special.forces, last seen 2 days 14 hours ago. 65% uptime over the last 7 full days, equal to 109 of 168 hours. The first sighting of it by Rust Server Analytics was on 15 September 2026.
Lists and tags
How should the tags on 4Netplayers.The.special.forces be read?
The game's server browser reads the tags 4Netplayers.The.special.forces publishes: gmsoftcore (Game mode): An easier ruleset: softcore; mp10 (Max players): Capacity of 10 slots; ts4 (Group limit): Teams hold no more than 4; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does 4Netplayers.The.special.forces appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count 4Netplayers.The.special.forces among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
Player numbers
Where does 4Netplayers.The.special.forces sit among Rust servers?
Player hours for the last seven days place 4Netplayers.The.special.forces at #15,420, in the top 69% of the ranked field. The quad segment places it at #625.
At what level does 4Netplayers.The.special.forces run its population?
No response from 4Netplayers.The.special.forces at the latest check, with a last sighting 2 days 14 hours ago. Averaged across seven days, the population is 0 players.
Settings
How is 4Netplayers.The.special.forces configured, and what rules apply?
Gather rate is not mentioned in the name of 4Netplayers.The.special.forces. A maximum of 4 players per group is set (quad). softcore is the game mode, The easier Facepunch mode, keeping part of your loot. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for 4Netplayers.The.special.forces?
The game generates a procedural map of size 4,500 with seed 1382625960 for 4Netplayers.The.special.forces. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How can a player join 4Netplayers.The.special.forces?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.89.152.8:32600.