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Drill-through Server detail

4Netplayers Rust Server

Offline 51.83.238.197:28100 checked 8h ago

Drill-through
FilterServeris 4Netplayers Rust Server
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,289 top 69%
Last wipe 12d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123420:0003:0011:0019:0003:0010:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304020:0003:0011:0019:0003:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctSun 11 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 19:04 UTC12d ago 2 – running 0
Sun 11 Oct, 18:38 UTC18d ago 1 held half 6 days 0
Sun 4 Oct, 11:03 UTC25d ago 1 halved by day 1 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 510 on average 315 / 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 430 / 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 281 on average 958 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 45 / 100
eulongtest (private perf box) EU · groups of 14+ · monthly · 267 on average 480 / 8
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 988 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does 4Netplayers Rust Server wipe?

No next wipe can be predicted for 4Netplayers Rust Server, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 12 days ago the current world was made.

On 4Netplayers Rust Server, what happens on wipe day?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 18 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 50% of cases. In the other cases the crowd dropped below half by day 1.

Server details

What is the hosting location of 4Netplayers Rust Server?

No region is published by 4Netplayers Rust Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 51.83.238.197:28100.

What Rust build does 4Netplayers Rust Server run?

On Linux, 4Netplayers Rust Server runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

How reliable is 4Netplayers Rust Server, and is it online now?

Offline at this refresh: 4Netplayers Rust Server, last seen 8 hours ago. About 3 days 1 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 4 October 2026.

What performance does 4Netplayers Rust Server show?

Server fps averaged 30 over the last 48 hours, with a floor of 30. Entity count reached 91,494, covering buildings, deployables and the rest of the world. Peak memory was 2,827 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on 4Netplayers Rust Server be read?

The game's server browser reads the tags 4Netplayers Rust Server publishes: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): Player slots: 10; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does 4Netplayers Rust Server appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count 4Netplayers Rust Server among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Where does 4Netplayers Rust Server sit among Rust servers?

Player hours for the last seven days place 4Netplayers Rust Server at #15,289, in the top 69% of the ranked field.

At what level does 4Netplayers Rust Server run its population?

4Netplayers Rust Server is offline at this refresh; the last contact was 8 hours ago. The population has averaged 0 players over seven days.

Map and rules

What settings and rules does 4Netplayers Rust Server use?

The name of 4Netplayers Rust Server does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. Anti-cheat status: VAC on.

What is the map for 4Netplayers Rust Server?

4Netplayers Rust Server uses a procedural map of size 4,000 with seed 15867623, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How do you connect to 4Netplayers Rust Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.83.238.197:28100.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp10
Max players Player slots: 10.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.