4Netplayers Rust Server
Offline 51.83.238.197:28100 checked 8h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 19:04 UTC12d ago | 2 | – | running | 0 |
| Sun 11 Oct, 18:38 UTC18d ago | 1 | held half | 6 days | 0 |
| Sun 4 Oct, 11:03 UTC25d ago | 1 | halved by day 1 | 7.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 510 on average | 315 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 430 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 958 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 45 / 100 |
| eulongtest (private perf box) | EU · groups of 14+ · monthly · 267 on average | 480 / 8 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 988 / 1000 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does 4Netplayers Rust Server wipe?
No next wipe can be predicted for 4Netplayers Rust Server, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 12 days ago the current world was made.
On 4Netplayers Rust Server, what happens on wipe day?
The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 18 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 50% of cases. In the other cases the crowd dropped below half by day 1.
Server details
What is the hosting location of 4Netplayers Rust Server?
No region is published by 4Netplayers Rust Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 51.83.238.197:28100.
What Rust build does 4Netplayers Rust Server run?
On Linux, 4Netplayers Rust Server runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
How reliable is 4Netplayers Rust Server, and is it online now?
Offline at this refresh: 4Netplayers Rust Server, last seen 8 hours ago. About 3 days 1 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 4 October 2026.
What performance does 4Netplayers Rust Server show?
Server fps averaged 30 over the last 48 hours, with a floor of 30. Entity count reached 91,494, covering buildings, deployables and the rest of the world. Peak memory was 2,827 MB. A climbing entity count and low fps are the lag players perceive.
Tags
How should the tags on 4Netplayers Rust Server be read?
The game's server browser reads the tags 4Netplayers Rust Server publishes: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): Player slots: 10; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does 4Netplayers Rust Server appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count 4Netplayers Rust Server among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
Where does 4Netplayers Rust Server sit among Rust servers?
Player hours for the last seven days place 4Netplayers Rust Server at #15,289, in the top 69% of the ranked field.
At what level does 4Netplayers Rust Server run its population?
4Netplayers Rust Server is offline at this refresh; the last contact was 8 hours ago. The population has averaged 0 players over seven days.
Map and rules
What settings and rules does 4Netplayers Rust Server use?
The name of 4Netplayers Rust Server does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. Anti-cheat status: VAC on.
What is the map for 4Netplayers Rust Server?
4Netplayers Rust Server uses a procedural map of size 4,000 with seed 15867623, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How do you connect to 4Netplayers Rust Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.83.238.197:28100.