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Drill-through Server detail

CSE Network | Rust | DEV

Offline EU 51.83.197.88:28015 checked 5d ago

Drill-through
FilterServeris CSE Network | Rust | DEV
Attributes
trio biweekly wipes moddedcarbon
Last refreshed
Players now 0/ 5
7-day average 0 peak –
Rank #15,349 top 69% · #2568 in EU
Last wipe 10d ago biweekly schedule
Next wipe 3d 19h Mon 2 Nov, 00:08 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep19 Oct21 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU, and #522 of the trio servers (top 83%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 00:08 UTC, in 3d 19h. Its biweekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

InWhen, UTCKind
3d 19hMon 2 Nov, 00:08 UTCits own
7d 14hThu 5 Nov, 19:00 UTCFW force wipe
17d 19hMon 16 Nov, 00:08 UTCits own
31d 19hMon 30 Nov, 00:08 UTCits own
35d 14hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 00:08 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rust Planet|VANILLA +|WIPE 29.10 EU · trio · biweekly · 1 on average 0 / 500
Rustafied.com - EU Trio EU · trio · biweekly · 77 on average 1 / 100
CZ/SK #Začátečníci# EU · trio · biweekly · 2 on average 0 / 50
RustSpain.com | EU Trio Mondays EU · trio · weekly · 64 on average 10 / 200
404 RUST SOLO/DUO/TRIO | ВТ | ДЛЯ НОВИЧКОВ 27.10 EU · trio · monthly · 15 on average 11 / 550
404 RUST SOLO/DUO/TRIO | ЧТ | ДЛЯ НОВИЧКОВ 22.10 EU · trio · monthly · 15 on average 1 / 550

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for CSE Network | Rust | DEV: what is it?

The prediction follows its tag, because too few of CSE Network | Rust | DEV's wipes are on record to confirm the schedule. A wipe is scheduled for Monday 2 November at 00:08 UTC, according to this server's cycle. The current world dates from 10 days 4 hours. The tags carry an every-two-weeks wipe schedule.

Wipe day on CSE Network | Rust | DEV: what should you expect?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 19 hours after it began.

Server details

What is the hosting location of CSE Network | Rust | DEV?

In Europe, according to its EU tag, sits CSE Network | Rust | DEV. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 51.83.197.88:28015.

What Rust build does CSE Network | Rust | DEV run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on CSE Network | Rust | DEV. The protocol has to match before you can join; Steam updates it automatically.

What uptime does CSE Network | Rust | DEV show, and is it up?

Offline at this refresh: CSE Network | Rust | DEV, last seen 5 days 16 hours ago. Uptime over the last full days (7) was 9%, or 15 of 168 hours. 15 September 2026 is when Rust Server Analytics first recorded it.

Tags

What do CSE Network | Rust | DEV's tags stand for?

The game's server browser reads the tags CSE Network | Rust | DEV publishes: gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): Capacity of 5 slots; ts3 (Group limit): Teams hold no more than 3; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^b (Biweekly): Wipes come once a fortnight; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon; EU (Europe): Its browser listing sits in Europe. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature CSE Network | Rust | DEV?

Among the Rust Server Analytics lists CSE Network | Rust | DEV fits are: EU Rust servers: live population data, Modded Rust servers: live data and Trio Rust servers, live. On the server list, the filters that return it are: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

Where does CSE Network | Rust | DEV sit among Rust servers?

CSE Network | Rust | DEV holds #15,349 on seven-day player hours and #2,568 in Europe, inside the top 69% of the ranked field. The trio segment places it at #522.

What is the population of CSE Network | Rust | DEV?

The last sighting of CSE Network | Rust | DEV was 5 days 16 hours ago; it is offline at this refresh. The seven-day mean for this server is 0 players.

Settings

What are the settings on CSE Network | Rust | DEV, and its rules?

The name of CSE Network | Rust | DEV does not state a gather rate. A maximum of 3 players per group is set (trio). survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. Anti-cheat status: VAC on.

What is the map for CSE Network | Rust | DEV?

A procedural map, generated by the game, runs on CSE Network | Rust | DEV.

How to join

How do you connect to CSE Network | Rust | DEV?

In the Rust console (F1), enter client.connect 51.83.197.88:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,^z,^y,^b,EU,gmrust,cs168909,ts3

Game

gmrust
Game mode Rust survival, standard ruleset.
mp5
Max players Capacity of 5 slots.
ts3
Group limit Teams hold no more than 3.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Wipes come once a fortnight.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe Its browser listing sits in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.