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Drill-through Server detail

Rust @ ServerProject.net

Online 51.83.172.143:29028 checked 8m ago

Drill-through
FilterServeris Rust @ ServerProject.net
Attributes
quad moddedoxide
Last refreshed
Players now 0/ 500
7-day average 0 peak 1
Rank #6,676 top 30%
Last wipe 18d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, and #381 of the quad servers (top 46%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.7 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 11:48 UTC18d ago 1 – running 1
Thu 8 Oct, 18:37 UTC20d ago 1 held half 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rustoria.co -Us Mondays NA · quad · 7 on average 0 / 300
[RU] Кубань PVP [Solo/Duo/Trio/Quad] EU · quad · 6 on average 7 / 60
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 EU · quad · biweekly · 6 on average 10 / 80
Geležinis Miškas quad · 6 on average 7 / 99
LusoTuga Prime | EU | Vanilla | Biweekly EU · quad · biweekly · 3 on average 2 / 100
[EU] Protobit: No Offline | Shared BPs | Max 4 | Linux Friendly EU · quad · biweekly · 2 on average 3 / 100

Quick answers

from the figures on this page

Wipe cycle

When does Rust @ ServerProject.net wipe?

Too few wipes on record for Rust @ ServerProject.net to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 18 days 5 hours.

On Rust @ ServerProject.net, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server details

In which region does Rust @ ServerProject.net sit?

A region is not published by Rust @ ServerProject.net. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 51.83.172.143:29028.

What Rust build does Rust @ ServerProject.net run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Rust @ ServerProject.net. Your game must match the protocol to join, and Steam applies that update.

What uptime does Rust @ ServerProject.net show, and is it up?

Rust @ ServerProject.net reports online at the current check. About 11 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Is performance on Rust @ ServerProject.net stable?

Server fps averaged 60 over the last 48 hours, with a floor of 60. Buildings, deployables and all other world objects brought the entity total to 51,251. Memory use reached 2,005 MB at peak. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on Rust @ ServerProject.net be read?

Tags from Rust @ ServerProject.net, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Player slots: 500; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Rust @ ServerProject.net appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Rust @ ServerProject.net among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Player numbers

What position does Rust @ ServerProject.net hold in the server rankings?

The seven-day player-hours rank for Rust @ ServerProject.net is #6,676, inside the top 30% of all ranked servers. The quad segment places it at #381.

How many players does Rust @ ServerProject.net carry?

Population at the current refresh: 0 players on Rust @ ServerProject.net, against 500 slots. Averaging 0 players across seven days, the server reached a peak of 1. Averaged over 48 hours, activity is highest at 23:00 UTC with 1 players.

Settings

What settings and rules does Rust @ ServerProject.net use?

Gather rate is not mentioned in the name of Rust @ ServerProject.net. Up to 4 players can form a group (quad). It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Rust @ ServerProject.net?

A procedural map of size 3,000 with seed 11124, generated by the game, runs on Rust @ ServerProject.net. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How can a player join Rust @ ServerProject.net?

In the Rust console (F1), enter client.connect 51.83.172.143:29028. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://ServerProject.net/en is its website.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players Player slots: 500.
ts4
Group limit Teams hold no more than 4.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.