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Drill-through Server detail

A Shockbyte Rust Server

Online 51.79.214.130:24878 checked 10m ago

Drill-through
FilterServeris A Shockbyte Rust Server
Attributes
Last refreshed
Players now 0/ 125
7-day average 0 peak –
Rank #15,310 top 69%
Last wipe 15d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 08:08 UTC15d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 512 on average 338 / 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 441 / 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average 979 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 46 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 985 / 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 64 / 250

Quick answers

from the figures on this page

Wipe cycle

On what cycle does A Shockbyte Rust Server wipe?

The rhythm of A Shockbyte Rust Server cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 15 days 10 hours ago the current world was made.

On A Shockbyte Rust Server, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. Peak population for the latest wipe came 0 hours after it began.

Server

What is the hosting location of A Shockbyte Rust Server?

A region is not published by A Shockbyte Rust Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 51.79.214.130:24878.

Which Rust version is A Shockbyte Rust Server on?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

What uptime does A Shockbyte Rust Server show, and is it up?

A Shockbyte Rust Server reports online at the current check. Its reported uptime indicates a restart roughly 3 days ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does A Shockbyte Rust Server show?

The 48-hour average was 238 server fps; the low was 219. Buildings, deployables and all other world objects brought the entity total to 16,917. Memory use reached 2,762 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do A Shockbyte Rust Server's tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp125 (Max players): 125 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does A Shockbyte Rust Server appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count A Shockbyte Rust Server among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does A Shockbyte Rust Server compare?

Player hours for the last seven days place A Shockbyte Rust Server at #15,310, in the top 69% of the ranked field.

How many players does A Shockbyte Rust Server carry?

Of 125 slots, 0 are filled on A Shockbyte Rust Server at this refresh. Averaged across seven days, the population is 0 players.

Map and rules

What are the settings on A Shockbyte Rust Server, and its rules?

No gather rate is given in the name of A Shockbyte Rust Server. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for A Shockbyte Rust Server?

A Shockbyte Rust Server uses a procedural map of size 2,000 with seed 808489829, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How can a player join A Shockbyte Rust Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.79.214.130:24878.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp125
Max players 125 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.