[SEA] Malaysian Rust Community
Online EA 51.79.181.190:10000 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers, top 55% in EA. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Friday 30 October, 15:32 UTC, in 17h. Every 7 days 1 hours · medium confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 17h | Fri 30 Oct, 15:32 UTC | its own |
| 6d 20h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 7d 18h | Fri 6 Nov, 17:02 UTC | its own |
| 14d 20h | Fri 13 Nov, 18:31 UTC | its own |
| 21d 21h | Fri 20 Nov, 20:01 UTC | its own |
| 28d 23h | Fri 27 Nov, 21:30 UTC | its own |
| 34d 20h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 36d 0h | Fri 4 Dec, 23:00 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:03 UTC6d ago | 7 | – | running | 0 |
| Fri 16 Oct, 14:54 UTC13d ago | 5 | halved by day 5 | 7 days | 0 |
| Fri 9 Oct, 13:25 UTC20d ago | 6 | halved by day 2 | 7.1 days | 0 |
| Thu 1 Oct, 23:22 UTC FW27d ago | 3 | halved by day 2 | 7.6 days | 1 |
| Sat 26 Sep, 12:57 UTC33d ago | 4 | held half | 5.4 days | 0 |
| Sun 20 Sep, 04:45 UTC39d ago | 4 | held half | 6.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustoria.co - SEA Main | EA · groups of 16+ · weekly · 181 on average | 173 / 200 |
| Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com | EA · groups of 16+ · weekly · 119 on average | 2 / 550 |
| Rustafied.com - SEA Main | EA · groups of 16+ · weekly · 79 on average | 69 / 125 |
| Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] | EA · groups of 8+ · weekly · 54 on average | 0 / 200 |
| [ASIA] Siam Rust | Vanilla | Weekly | EA · groups of 8+ · weekly · 38 on average | 37 / 150 |
| 『小世界』10.28号新开/多人/萌新入门服 | EA · groups of 30+ · weekly · 30 on average | 0 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does [SEA] Malaysian Rust Community wipe?
The recent interval between wipes on [SEA] Malaysian Rust Community is about 7 days. A wipe is scheduled for Friday 30 October at 15:32 UTC, according to this server's cycle. 6 days 8 hours ago the current world was made. A weekly wipe schedule is published in its tags.
On [SEA] Malaysian Rust Community, what happens on wipe day?
The average busiest count over recent wipes is 6 players. The highest player count on the latest wipe arrived 25 hours in. Above half that peak until the next wipe held in 40% of recent wipes. In the other cases the crowd dropped below half by day 2.
Server details
In which region does [SEA] Malaysian Rust Community sit?
The EA tag on [SEA] Malaysian Rust Community lists it in Asia. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 51.79.181.190:10000.
Which Rust version is [SEA] Malaysian Rust Community on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on [SEA] Malaysian Rust Community. The protocol has to match before you can join; Steam updates it automatically.
Is [SEA] Malaysian Rust Community up, and how steady is its uptime?
The current status of [SEA] Malaysian Rust Community is online. Its reported uptime indicates a restart roughly 6 days 6 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
What performance does [SEA] Malaysian Rust Community show?
The 48-hour average was 191 server fps; the low was 156. At its highest the entity count was 102,175, including buildings, deployables and all else. Peak memory was 4,609 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
What do [SEA] Malaysian Rust Community's tags stand for?
gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^w (Weekly): The server wipes each week; ^o (Oxide): The Oxide (uMod) plugin framework is installed; EA (East Asia): East Asia is the region it appears under in the browser are the tags [SEA] Malaysian Rust Community publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does [SEA] Malaysian Rust Community appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count [SEA] Malaysian Rust Community among their servers: Community Rust servers, live. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Population
Where does [SEA] Malaysian Rust Community sit among Rust servers?
Ranked on seven-day player hours, [SEA] Malaysian Rust Community is #3,408 overall and #295 in Asia, within the top 15% of ranked servers.
At what level does [SEA] Malaysian Rust Community run its population?
Population at the current refresh: 0 players on [SEA] Malaysian Rust Community, against 50 slots. The seven-day mean is 1 players, against a peak of 7. Averaged over 48 hours, activity is highest at 14:00 UTC with 3 players.
Map and rules
What settings and rules does [SEA] Malaysian Rust Community use?
Gather rate is not mentioned in the name of [SEA] Malaysian Rust Community. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for [SEA] Malaysian Rust Community?
[SEA] Malaysian Rust Community uses a procedural map of size 4,050 with seed 2147483647, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
What is the way onto [SEA] Malaysian Rust Community?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.79.181.190:10000.