[SEA] Malaysia Rust | Friday Weekly
Online EA 51.79.163.230:60400 checked 14m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 38% in EA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 13d 20h | Thu 12 Nov, 16:10 UTC | its own |
| 20d 20h | Thu 19 Nov, 16:10 UTC | its own |
| 27d 20h | Thu 26 Nov, 16:10 UTC | its own |
| 34d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 41d 20h | Thu 10 Dec, 16:10 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 16:10 UTC3h ago | – | – | running | 1 |
| Thu 22 Oct, 16:08 UTC7d ago | 11 | – | – | 2 |
| Thu 15 Oct, 16:08 UTC14d ago | 7 | halved by day 4 | 7 days | 1 |
| Thu 8 Oct, 16:19 UTC21d ago | 14 | halved by day 2 | 7 days | 0 |
| Thu 1 Oct, 18:19 UTC FW28d ago | 15 | halved by day 4 | 6.9 days | 0 |
| Thu 24 Sep, 16:08 UTC35d ago | 19 | halved by day 4 | 7.1 days | 4 |
| Thu 17 Sep, 16:09 UTC42d ago | 12 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustoria.co - SEA Main | EA · groups of 16+ · weekly · 181 on average | 269 / 375 |
| Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com | EA · groups of 16+ · weekly · 119 on average | 10 / 550 |
| Rustafied.com - SEA Main | EA · groups of 16+ · weekly · 80 on average | 136 / 450 |
| Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] | EA · groups of 8+ · weekly · 54 on average | 6 / 200 |
| [ASIA] Siam Rust | Vanilla | Weekly | EA · groups of 8+ · weekly · 38 on average | 77 / 180 |
| 『小世界』10.28号新开/多人/萌新入门服 | EA · groups of 30+ · weekly · 30 on average | 0 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does [SEA] Malaysia Rust | Friday Weekly wipe?
On [SEA] Malaysia Rust | Friday Weekly the wipe rhythm is every Thursday at 16:10 UTC. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 3 hours ago. The tags list a wipe schedule of one week.
On [SEA] Malaysia Rust | Friday Weekly, what happens on wipe day?
The average busiest count over recent wipes is 11 players. Peak population for the latest wipe came 21 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 4 it had fallen below half where the hold failed.
Server
Which location hosts [SEA] Malaysia Rust | Friday Weekly?
In Asia, according to its EA tag, sits [SEA] Malaysia Rust | Friday Weekly. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 51.79.163.230:60400.
Which Rust version is [SEA] Malaysia Rust | Friday Weekly on?
Rust network protocol 2635 and build 168909 on Linux is the setup for [SEA] Malaysia Rust | Friday Weekly. Joining requires the same protocol on your game; Steam handles the update.
How reliable is [SEA] Malaysia Rust | Friday Weekly, and is it online now?
The current status of [SEA] Malaysia Rust | Friday Weekly is online. Its reported uptime indicates a restart roughly 1 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Is performance on [SEA] Malaysia Rust | Friday Weekly stable?
The 48-hour average was 72 server fps; the low was 58. At its highest the entity count was 104,724, including buildings, deployables and all else. At its highest, memory use was 5,694 MB. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on [SEA] Malaysia Rust | Friday Weekly carry?
gmvanilla (Game mode): The vanilla survival format; mp100 (Max players): Player slots: 100; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^w (Weekly): The server wipes each week; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^o (Oxide): Plugin framework: Oxide (uMod); EA (East Asia): East Asia is the region it appears under in the browser are the tags [SEA] Malaysia Rust | Friday Weekly publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature [SEA] Malaysia Rust | Friday Weekly?
Among the Rust Server Analytics lists [SEA] Malaysia Rust | Friday Weekly fits are: Community Rust servers, live and Vanilla Rust servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Player numbers
What position does [SEA] Malaysia Rust | Friday Weekly hold in the server rankings?
[SEA] Malaysia Rust | Friday Weekly holds #2,129 on seven-day player hours and #202 in Asia, inside the top 10% of the ranked field.
How many players does [SEA] Malaysia Rust | Friday Weekly carry?
Population at the current refresh: 2 players on [SEA] Malaysia Rust | Friday Weekly, against 100 slots. Seven-day figures: an average of 2 players and a peak of 11. Averaged over 48 hours, activity is highest at 17:00 UTC with 4 players.
Settings
What are the settings on [SEA] Malaysia Rust | Friday Weekly, and its rules?
Gather rate is not mentioned in the name of [SEA] Malaysia Rust | Friday Weekly. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. Oxide plugins are run. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.
What is the map for [SEA] Malaysia Rust | Friday Weekly?
A procedural map of size 4,250 with seed 1926677385, generated by the game, runs on [SEA] Malaysia Rust | Friday Weekly. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
What is the way onto [SEA] Malaysia Rust | Friday Weekly?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.79.163.230:60400. Find it online at https://rankeval.gg/servers/rust-malaysia-server/sea-malaysiarust.