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Drill-through Server detail

A Shockbyte x Discord Production Rust Server

Offline 51.38.155.206:24339 checked 4d ago

Drill-through
FilterServeris A Shockbyte x Discord Production Rust Server
Attributes
Last refreshed
Players now 0/ 125
7-day average 0 peak –
Rank #15,269 top 68%
Last wipe 13d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average 254 / 275
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 331 / 350
eulongtest (private perf box) EU · groups of 14+ · monthly · 290 on average 480 / 8
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 815 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 46 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 892 / 950

Quick answers

from the figures on this page

Wipe cycle

When does A Shockbyte x Discord Production Rust Server wipe?

The rhythm of A Shockbyte x Discord Production Rust Server cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 13 days 6 hours ago the current world was made.

Server details

Which location hosts A Shockbyte x Discord Production Rust Server?

No region appears in what A Shockbyte x Discord Production Rust Server publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 51.38.155.206:24339 is its address.

What Rust build does A Shockbyte x Discord Production Rust Server run?

Rust network protocol 2634 and build 167781 on Linux is the setup for A Shockbyte x Discord Production Rust Server. Your game must match the protocol to join, and Steam applies that update.

Is A Shockbyte x Discord Production Rust Server up, and how steady is its uptime?

The current status is offline for A Shockbyte x Discord Production Rust Server, with the last sighting 4 days 9 hours ago. 49% uptime over the last 7 full days, equal to 83 of 168 hours. The first sighting of it by Rust Server Analytics was on 16 October 2026.

Tags

Which meanings do the tags on A Shockbyte x Discord Production Rust Server carry?

The game's server browser reads the tags A Shockbyte x Discord Production Rust Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp125 (Max players): Capacity of 125 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Build number 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does A Shockbyte x Discord Production Rust Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists A Shockbyte x Discord Production Rust Server fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does A Shockbyte x Discord Production Rust Server sit among Rust servers?

The seven-day player-hours rank for A Shockbyte x Discord Production Rust Server is #15,269, inside the top 68% of all ranked servers.

At what level does A Shockbyte x Discord Production Rust Server run its population?

No response from A Shockbyte x Discord Production Rust Server at the latest check, with a last sighting 4 days 9 hours ago. The population has averaged 0 players over seven days.

Map and rules

What are the settings on A Shockbyte x Discord Production Rust Server, and its rules?

Gather rate is not mentioned in the name of A Shockbyte x Discord Production Rust Server. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

What is the map for A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server uses a procedural map of size 1,500 with seed 50000, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How can a player join A Shockbyte x Discord Production Rust Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.38.155.206:24339.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp125
Max players Capacity of 125 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build Build number 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.