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Drill-through Server detail

QUICK TEST

Online EU 51.195.88.143:20520 checked 10m ago

Drill-through
FilterServeris QUICK TEST
Attributes
moddedoxide
Last refreshed
Players now 0/ 200
7-day average 0 peak 3
Rank #6,538 top 29% · #1930 in EU
Last wipe 6d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5218:0021:0023:0022:0013:0016:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510018:0021:0023:0022:0013:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctSun 18 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 20:59 UTC6d ago 0 – running 0
Sun 18 Oct, 18:42 UTC10d ago 2 halved by day 1 4.1 days 0
Sun 18 Oct, 09:19 UTC11d ago 3 – 0.4 days 0
Sat 17 Oct, 19:04 UTC11d ago 3 – 0.6 days 0
Sun 11 Oct, 08:47 UTC18d ago 1 halved by day 2 6.4 days 0
Sat 3 Oct, 02:07 UTC26d ago 0 – 8.3 days 0
Fri 25 Sep, 12:02 UTC34d ago 0 – 7.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 191 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 93 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 88 on average 216 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 344 / 350
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 31 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does QUICK TEST wipe?

No next wipe can be predicted for QUICK TEST, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 6 days 20 hours ago.

Wipe day on QUICK TEST: what should you expect?

Recent wipes averaged a busiest count of 2 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. By day 1.5 it had fallen below half where the hold failed.

Server

What is the hosting location of QUICK TEST?

In Europe, according to its EU tag, sits QUICK TEST. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 51.195.88.143:20520 is its address.

What Rust build does QUICK TEST run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on QUICK TEST. The protocol has to match before you can join; Steam updates it automatically.

Is QUICK TEST up, and how steady is its uptime?

As of the latest refresh, QUICK TEST is online. The uptime it reports puts the last restart at about 2 hours ago. Of 168 hours in the last 7 full days, 148 were up: 88%. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on QUICK TEST stable?

Over 48 hours the average held at 63 server fps, and the minimum was 59. Buildings, deployables and all other world objects brought the entity total to 45,710. Memory use reached 3,166 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on QUICK TEST carry?

The game's server browser reads the tags QUICK TEST publishes: gmrust (Game mode): Rust survival, standard ruleset; mp200 (Max players): Player slots: 200; ts40 (Group limit): The cap is 40 players per team; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): The server browser files it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature QUICK TEST?

Among the Rust Server Analytics lists QUICK TEST fits are: EU Rust servers: live population data and Modded Rust servers: live data. It appears on the server list under the following filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, how does QUICK TEST compare?

For player hours over the last seven days, QUICK TEST places #6,538 globally and #1,930 in Europe, in the top 29% of all ranked servers.

At what level does QUICK TEST run its population?

Population at the current refresh: 0 players on QUICK TEST, against 200 slots. The seven-day mean is 0 players, against a peak of 3. The 48-hour peak window is 15:00 UTC, at an average of 2 players.

Map and rules

What settings and rules does QUICK TEST use?

The name of QUICK TEST does not state a gather rate. Players per group: up to 40. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Anti-cheat status: VAC on.

What is the map for QUICK TEST?

The game generates a procedural map of size 3,500 with seed 2110746573 for QUICK TEST. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How do you connect to QUICK TEST?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.195.88.143:20520. https://discord.com/invite/quickrust is its website.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,EU,gmrust,cs168909,ts40,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp200
Max players Player slots: 200.
ts40
Group limit The cap is 40 players per team.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.