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Drill-through Server detail

Trinity Rust

Online EU 51.195.63.11:20500 checked 11m ago

Drill-through
FilterServeris Trinity Rust
Attributes
weekly wipes vanillamoddedcarbon
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,339 top 69% · #2563 in EU
Last wipe 25d ago weekly schedule
Next wipe 2d 7h Sat 31 Oct, 15:06 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123408:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040008:0017:0002:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 15:06 UTC, in 2d 7h. Its weekly schedule tag · low confidence

usual gap16 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
2d 7hSat 31 Oct, 15:06 UTCits own
7d 11hThu 5 Nov, 19:00 UTCFW force wipe
9d 7hSat 7 Nov, 15:06 UTCits own
16d 7hSat 14 Nov, 15:06 UTCits own
23d 7hSat 21 Nov, 15:06 UTCits own
30d 7hSat 28 Nov, 15:06 UTCits own
35d 11hThu 3 Dec, 19:00 UTCFW force wipe
37d 7hSat 5 Dec, 15:06 UTCits own

The first 48 hours of its last wipes

Sat 3 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 15:06 UTC25d ago 0 – running 0
Thu 17 Sep, 14:47 UTC41d ago 0 – 16 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 100 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 5 / 200
[EU] Willjum's Solo Only | Thursday Wipes EU · groups of 8+ · weekly · 26 on average 5 / 175
TRAVELER SOLO [MAX 1] Wipe 26.10 EU · no group limit · weekly · 23 on average 16 / 100
RustAria #2 [х2 | NoLimit | Мoскoвcкий] EU · groups of 16+ · weekly · 10 on average 5 / 100

Quick answers

from the figures on this page

Wipe data

When does Trinity Rust wipe?

The prediction follows its tag, because too few of Trinity Rust's wipes are on record to confirm the schedule. Saturday 31 October at 15:06 UTC is the date the next wipe falls on. The world now in play was created 25 days 16 hours ago. A weekly wipe schedule is published in its tags.

Wipe day on Trinity Rust: what should you expect?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe the crowd peaked.

Server details

Which location hosts Trinity Rust?

The EU tag on Trinity Rust lists it in Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 51.195.63.11:20500 is its address.

What Rust build does Trinity Rust run?

Rust network protocol 2634 and build 167781 on Linux is the setup for Trinity Rust. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Trinity Rust show, and is it up?

Trinity Rust reports online at the current check. The uptime it reports puts the last restart at about 6 days 18 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Is performance on Trinity Rust stable?

The 48-hour average was 255 server fps; the low was 249. Buildings, deployables and all other world objects brought the entity total to 3,191. At its highest, memory use was 3,409 MB. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on Trinity Rust be read?

Tags from Trinity Rust, as read by the game's server browser, are: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^w (Weekly): A weekly wipe cycle; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): Plugin framework: Carbon; EU (Europe): Its browser listing sits in Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Trinity Rust appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Trinity Rust fits are: EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Player numbers

Against other Rust servers, how does Trinity Rust compare?

Ranked on seven-day player hours, Trinity Rust is #15,339 overall and #2,563 in Europe, within the top 69% of ranked servers.

At what level does Trinity Rust run its population?

Trinity Rust holds 0 players of its 100 slots as of the latest update. The seven-day mean for this server is 0 players.

Map and rules

What are the settings on Trinity Rust, and its rules?

Gather rate is not mentioned in the name of Trinity Rust. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. Vanilla is its own description: stock Facepunch settings, with no rate changes, kits or extra rules. VAC, Valve's anti-cheat, is enabled.

What is the map for Trinity Rust?

The game generates a procedural map of size 1,024 with seed 571345021 for Trinity Rust. Size and seed fix the map, so a RustMaps view is available from this page. Named map: CraggyIsland.

How to join

How can a player join Trinity Rust?

In the Rust console (F1), enter client.connect 51.195.63.11:20500. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://hosting.alkad.org/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^w,^v,EU,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Wipe schedule

^w
Weekly A weekly wipe cycle.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe Its browser listing sits in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.