AggreSSive 10x Night zombies // kits // skin // events // quest
Online 51.195.190.85:25578 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 22:15 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| TemplarGaming EU 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST W | EU · groups of 6 · 10x · weekly · 204 on average | 319 / 400 |
| TemplarGaming SEA 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST | EA · groups of 6 · 10x · weekly · 36 on average | 24 / 200 |
| [BR/LATAM] RUSTICO 10X | FULLWIPE 27/10 | SA · groups of 5 · 10x · weekly · 10 on average | 9 / 200 |
| KRASNOYARSK X10 | MAX 5 | EU · groups of 5 · 10x · weekly · 8 on average | 2 / 100 |
| [EU] Hellvetia x10 |Max5|Noob Friendly|Active Admin|Events| | EU · groups of 5 · 10x · monthly · 3 on average | 8 / 100 |
| Nyx - EU 10x | No BPs | Kits | Shop | EU · groups of 6 · 10x · monthly · 2 on average | 1 / 120 |
Quick answers
from the figures on this pageWipe data
On what cycle does AggreSSive 10x Night zombies // kits // skin // events // quest wipe?
With too few of its wipes on record, AggreSSive 10x Night zombies // kits // skin // events // quest's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 2 days 16 hours ago.
On AggreSSive 10x Night zombies // kits // skin // events // quest, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began.
Server
In which region does AggreSSive 10x Night zombies // kits // skin // events // quest sit?
No region is published by AggreSSive 10x Night zombies // kits // skin // events // quest. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 51.195.190.85:25578.
Which Rust version is AggreSSive 10x Night zombies // kits // skin // events // quest on?
Rust network protocol 2635 and build 168909 on Linux is the setup for AggreSSive 10x Night zombies // kits // skin // events // quest. Your game must match the protocol to join, and Steam applies that update.
Is AggreSSive 10x Night zombies // kits // skin // events // quest up, and how steady is its uptime?
The current status of AggreSSive 10x Night zombies // kits // skin // events // quest is online. Its reported uptime indicates a restart roughly 6 hours ago. 96% uptime over the last 2 full days, equal to 46 of 48 hours. It entered Rust Server Analytics records on 26 October 2026.
Does AggreSSive 10x Night zombies // kits // skin // events // quest perform well?
Over 48 hours the average held at 59 server fps, and the minimum was 7. Buildings, deployables and all other world objects brought the entity total to 96,107. Memory use reached 2,859 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
How should the tags on AggreSSive 10x Night zombies // kits // skin // events // quest be read?
The game's server browser reads the tags AggreSSive 10x Night zombies // kits // skin // events // quest publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity of 100 slots; ts6 (Group limit): The cap is 6 players per team; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does AggreSSive 10x Night zombies // kits // skin // events // quest appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count AggreSSive 10x Night zombies // kits // skin // events // quest among their servers: 10x Rust servers, Modded Rust servers: live data and Rust servers with zombies in the name. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 10x.
Player numbers
Where does AggreSSive 10x Night zombies // kits // skin // events // quest sit among Rust servers?
Player hours for the last seven days place AggreSSive 10x Night zombies // kits // skin // events // quest at #8,506, in the top 38% of the ranked field.
At what level does AggreSSive 10x Night zombies // kits // skin // events // quest run its population?
Population at the current refresh: 0 players on AggreSSive 10x Night zombies // kits // skin // events // quest, against 100 slots. Seven-day figures: an average of 0 players and a peak of 1. The 48-hour peak window is 20:00 UTC, at an average of 1 players.
Settings
What settings and rules does AggreSSive 10x Night zombies // kits // skin // events // quest use?
Gather at 10x on AggreSSive 10x Night zombies // kits // skin // events // quest, according to the server name. The cap on group membership is 6 players. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
The map on AggreSSive 10x Night zombies // kits // skin // events // quest: which one is it?
AggreSSive 10x Night zombies // kits // skin // events // quest uses a procedural map of size 3,950 with seed 654169880, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
What is the way onto AggreSSive 10x Night zombies // kits // skin // events // quest?
In the Rust console (F1), enter client.connect 51.195.190.85:25578. Launch Rust on this page also works, opening Rust through Steam and connecting you.