Rust Server Analytics 42,149 players11,631 servers
All servers
Drill-through Server detail

Potato HQ [BuildServer + NoRaid + NoAttack]

Online EU 51.148.167.242:11701 checked 10m ago

Drill-through
FilterServeris Potato HQ [BuildServer + NoRaid + NoAttack]
Attributes
monthly wipes vanillamoddedcarbon
Last refreshed
Players now 1/ 100
7-day average 0 peak 4
Rank #4,545 top 20% · #1593 in EU
Last wipe 26d ago monthly schedule
Next wipe 8d 11h Thu 5 Nov, 19:00 UTC FW
Capacity 1% full

Players

average and peak, with its wipes marked
AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 20% of all ranked servers, top 55% in EU. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence

wipe-day peak4players, last three wipes

Coming wipes

InWhen, UTCKind
8d 11hThu 5 Nov, 19:00 UTCFW force wipe
36d 11hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 19 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:00 UTC FW26d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 23 on average 13 / 100
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire EU · groups of 16+ · monthly · 6 on average 4 / 50
UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA EU · groups of 8+ · monthly · 3 on average 2 / 40
[EU]FreeFields/Creative/Building/Sandbox EU · groups of 8+ · monthly · 3 on average 1 / 35
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 112 on average 44 / 999
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 35 on average 88 / 150

Quick answers

from the figures on this page

Wipe data

When does Potato HQ [BuildServer + NoRaid + NoAttack] wipe?

The force wipe is the only wipe for Potato HQ [BuildServer + NoRaid + NoAttack], once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 26 days 11 hours ago the current world was made. A monthly wipe schedule is published in its tags.

On Potato HQ [BuildServer + NoRaid + NoAttack], what happens on wipe day?

The average busiest count over recent wipes is 4 players. The highest player count on the latest wipe arrived 19 hours in.

Server

What is the hosting location of Potato HQ [BuildServer + NoRaid + NoAttack]?

In Europe, according to its EU tag, sits Potato HQ [BuildServer + NoRaid + NoAttack]. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 51.148.167.242:11701.

Which Rust version is Potato HQ [BuildServer + NoRaid + NoAttack] on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on Potato HQ [BuildServer + NoRaid + NoAttack]. Your game must match the protocol to join, and Steam applies that update.

How reliable is Potato HQ [BuildServer + NoRaid + NoAttack], and is it online now?

As of the latest refresh, Potato HQ [BuildServer + NoRaid + NoAttack] is online. The uptime it reports puts the last restart at about 2 hours ago. Uptime over the last full days (7) was 99%, or 166 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does Potato HQ [BuildServer + NoRaid + NoAttack] perform well?

The 48-hour average was 25 server fps; the low was 5. Entity count reached 158,099, covering buildings, deployables and the rest of the world. Memory use reached 4,498 MB at peak. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on Potato HQ [BuildServer + NoRaid + NoAttack] carry?

The game's server browser reads the tags Potato HQ [BuildServer + NoRaid + NoAttack] publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^k (Build server): Design and test base builds; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon; EU (Europe): Its browser listing sits in Europe. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Potato HQ [BuildServer + NoRaid + NoAttack]?

The following Rust Server Analytics lists count Potato HQ [BuildServer + NoRaid + NoAttack] among their servers: EU Rust servers: live population data, Modded Rust servers: live data and Rust build and creative servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does Potato HQ [BuildServer + NoRaid + NoAttack] hold in the server rankings?

For player hours over the last seven days, Potato HQ [BuildServer + NoRaid + NoAttack] places #4,545 globally and #1,593 in Europe, in the top 20% of all ranked servers.

What is the population of Potato HQ [BuildServer + NoRaid + NoAttack]?

Potato HQ [BuildServer + NoRaid + NoAttack] holds 1 players of its 100 slots as of the latest update. The seven-day mean is 0 players, against a peak of 4. The 48-hour peak window is 18:00 UTC, at an average of 2 players.

Settings

How is Potato HQ [BuildServer + NoRaid + NoAttack] configured, and what rules apply?

Gather rate is not mentioned in the name of Potato HQ [BuildServer + NoRaid + NoAttack]. The game's default 8-player group limit is in force. It runs build & creative, sandbox building, no gathering. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Carbon. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Potato HQ [BuildServer + NoRaid + NoAttack]?

The game generates a procedural map of size 5,000 with seed 77491106 for Potato HQ [BuildServer + NoRaid + NoAttack]. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How do you connect to Potato HQ [BuildServer + NoRaid + NoAttack]?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.148.167.242:11701. https://discord.com/invite/uAuHaxe2ve is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,^v,^k,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Gameplay

^k
Build server Design and test base builds.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe Its browser listing sits in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.