Hazard's Island | Weekly
Online NA 50.99.7.47:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers, top 51% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 18:11 UTC, in 1d 14h. Every Thursday at 18:11 UTC · medium confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 1d 14h | Thu 29 Oct, 18:11 UTC | its own |
| 8d 15h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 15d 14h | Thu 12 Nov, 18:11 UTC | its own |
| 22d 14h | Thu 19 Nov, 18:11 UTC | its own |
| 29d 14h | Thu 26 Nov, 18:11 UTC | its own |
| 36d 15h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 43d 14h | Thu 10 Dec, 18:11 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:11 UTC5d ago | 2 | – | running | 0 |
| Thu 15 Oct, 18:09 UTC12d ago | 0 | – | 7 days | 0 |
| Sun 11 Oct, 00:45 UTC17d ago | 0 | – | 4.7 days | 0 |
| Thu 8 Oct, 18:11 UTC19d ago | 1 | halved by day 1 | 2.3 days | 0 |
| Thu 1 Oct, 17:55 UTC FW26d ago | 1 | halved by day 1 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |US Main| | NA · groups of 12+ · weekly · 250 on average | 39 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 233 on average | 60 / 250 |
| Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 187 on average | 564 / 725 |
| Rustafied.com - US Friday | NA · groups of 16+ · weekly · 154 on average | 24 / 100 |
| Rustoria.co - US Mondays | NA · groups of 12+ · weekly · 146 on average | 481 / 550 |
| Rustopia.gg - US Main Premium | NA · groups of 16+ · weekly · 141 on average | 43 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Hazard's Island | Weekly wipe?
Hazard's Island | Weekly follows a wipe rhythm of every Thursday at 18:11 UTC. A wipe is scheduled for Thursday 29 October at 18:11 UTC, according to this server's cycle. The current world dates from 5 days 9 hours. Its tags carry a weekly wipe schedule.
On Hazard's Island | Weekly, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 4 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 1.
Server
What is the hosting location of Hazard's Island | Weekly?
In North America, according to its NA tag, sits Hazard's Island | Weekly. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 50.99.7.47:28015.
What Rust build does Hazard's Island | Weekly run?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on Hazard's Island | Weekly. Joining requires the same protocol on your game; Steam handles the update.
What uptime does Hazard's Island | Weekly show, and is it up?
As of the latest refresh, Hazard's Island | Weekly is online. Its reported uptime indicates a restart roughly 16 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 30 September 2026.
What performance does Hazard's Island | Weekly show?
Server fps averaged 60 over the last 48 hours, with a floor of 59. Entity count reached 69,698, covering buildings, deployables and the rest of the world. At its highest, memory use was 2,267 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
How should the tags on Hazard's Island | Weekly be read?
gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^w (Weekly): A weekly wipe cycle; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^q (Premium): Only premium-status players can connect; ^o (Oxide): Plugin framework: Oxide (uMod); NA (North America): The server browser files it under North America are the tags Hazard's Island | Weekly publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Hazard's Island | Weekly appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Hazard's Island | Weekly: Community Rust servers, live, North America Rust servers and Vanilla Rust servers. On the server list, the filters that return it are: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Population
What position does Hazard's Island | Weekly hold in the server rankings?
Ranked on seven-day player hours, Hazard's Island | Weekly is #5,798 overall and #955 in North America, within the top 26% of ranked servers.
What is the population of Hazard's Island | Weekly?
Hazard's Island | Weekly holds 0 players of its 50 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 2. Averaged over 48 hours, activity is highest at 14:00 UTC with 0 players.
Settings
What are the settings on Hazard's Island | Weekly, and its rules?
The name of Hazard's Island | Weekly does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. Plugins from Oxide are in use. Vanilla is its own description: facepunch's game unchanged: no altered rates, kits or rules. Only premium-status players can connect. Anti-cheat status: VAC on.
The map on Hazard's Island | Weekly: which one is it?
Hazard's Island | Weekly uses a procedural map of size 3,500 with seed 404552750, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
What is the way onto Hazard's Island | Weekly?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 50.99.7.47:28015. Only premium-status players can connect. https://canadiangameforces.com is its website.