Rust Server Analytics 47,205 players11,672 servers
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Drill-through Server detail

Rust Build Server

Offline 50.92.38.148:28015 checked 4d ago

Drill-through
FilterServeris Rust Build Server
Attributes
moddedoxide
Last refreshed
Players now 1/ 1
7-day average 1 peak 1
Rank #10,185 top 46%
Last wipe 12d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct24 Oct27 Oct30 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctSat 17 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 19:48 UTC12d ago 1 – running 1
Sat 17 Oct, 06:11 UTC12d ago 1 – 0.6 days 1
Thu 15 Oct, 01:33 UTC15d ago 1 – 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 119 on average 61 / 999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 93 on average 149 / 999
[AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 53 on average 55 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average 2 / 100
KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight groups of 8+ · 23 on average 12 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 23 on average 4 / 100

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Rust Build Server: what is it?

The next wipe on Rust Build Server cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 12 days 7 hours.

Wipe day on Rust Build Server: what should you expect?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe the crowd peaked.

Server

Which location hosts Rust Build Server?

A region is not published by Rust Build Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 50.92.38.148:28015.

What Rust build does Rust Build Server run?

On Windows, Rust Build Server runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

What uptime does Rust Build Server show, and is it up?

Offline at this refresh: Rust Build Server, last seen 4 days 2 hours ago. Of 168 hours in the last 7 full days, 4 were up: 2%. It entered Rust Server Analytics records on 14 October 2026.

Tags

How should the tags on Rust Build Server be read?

gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity of 1 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game are the tags Rust Build Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Rust Build Server?

The following Rust Server Analytics lists count Rust Build Server among their servers: Modded Rust servers: live data and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does Rust Build Server sit among Rust servers?

Player hours for the last seven days place Rust Build Server at #10,185, in the top 46% of the ranked field.

What is the population of Rust Build Server?

The last sighting of Rust Build Server was 4 days 2 hours ago; it is offline at this refresh. Seven-day figures: an average of 1 players and a peak of 1.

Settings

How is Rust Build Server configured, and what rules apply?

Gather rate is not mentioned in the name of Rust Build Server. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

How to join

How do you connect to Rust Build Server?

In the Rust console (F1), enter client.connect 50.92.38.148:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Capacity of 1 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.