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Drill-through Server detail

Delimited Gaming Private PvE

Online 50.35.89.41:28015 checked 9m ago

Drill-through
FilterServeris Delimited Gaming Private PvE
Attributes
vanilla
Last refreshed
Players now 0/ ?
7-day average 0 peak 2
Rank #4,303 top 19%
Last wipe 6d ago no schedule published
Next wipe – no rhythm it keeps

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75104:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 20:59 UTC19d ago 2 – running 1
Fri 2 Oct, 22:53 UTC26d ago 1 halved by day 2 6.9 days 0
Thu 1 Oct, 22:42 UTC FW27d ago 1 – 1 days 0
Sun 27 Sep, 02:34 UTC32d ago 2 held half 4.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average 164 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 96 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 15 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average 17 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 12 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 17 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Delimited Gaming Private PvE: what is it?

The next wipe on Delimited Gaming Private PvE cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 6 days 8 hours.

On Delimited Gaming Private PvE, what happens on wipe day?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 1 hours in. Above half that peak until the next wipe held in 50% of recent wipes. The fall below half arrived by day 2 when it didn't hold.

Server details

In which region does Delimited Gaming Private PvE sit?

No region appears in what Delimited Gaming Private PvE publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 50.35.89.41:28015 is its address.

Which Rust version is Delimited Gaming Private PvE on?

On Linux, Delimited Gaming Private PvE runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Delimited Gaming Private PvE, and is it online now?

As of the latest refresh, Delimited Gaming Private PvE is online. The uptime it reports puts the last restart at about 3 days 1 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on Delimited Gaming Private PvE stable?

The 48-hour average was 226 server fps; the low was 164. At its highest the entity count was 129,713, including buildings, deployables and all else. Peak memory was 4,416 MB. Players experience lag as low fps combined with a rising entity count.

Tags

What do Delimited Gaming Private PvE's tags stand for?

The game's server browser reads the tags Delimited Gaming Private PvE publishes: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): 0 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Delimited Gaming Private PvE appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Delimited Gaming Private PvE: Community Rust servers, live and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, how does Delimited Gaming Private PvE compare?

Player hours for the last seven days place Delimited Gaming Private PvE at #4,303, in the top 19% of the ranked field.

How many players does Delimited Gaming Private PvE carry?

As of the latest update, Delimited Gaming Private PvE reports 0 players. Seven-day figures: an average of 0 players and a peak of 2. The 48-hour peak window is 10:00 UTC, at an average of 1 players.

Map and rules

What are the settings on Delimited Gaming Private PvE, and its rules?

The name of Delimited Gaming Private PvE does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. Anti-cheat status: VAC on.

What is the map for Delimited Gaming Private PvE?

The game generates a procedural map of size 4,800 with seed 956306104 for Delimited Gaming Private PvE. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How can a player join Delimited Gaming Private PvE?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 50.35.89.41:28015.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players 0 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.