Rust Server Analytics 103,740 players11,898 servers
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Drill-through Server detail

ILGaming Rust

Online 50.34.44.21:40010 checked 7m ago

Drill-through
FilterServeris ILGaming Rust
Attributes
quad softcore
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,310 top 69%
Last wipe 26d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers, and #615 of the quad servers (top 74%). Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[EA] Softcore 1 quad · monthly · 66 on average 60 / 350
[US] Facepunch Softcore 2 NA · quad · monthly · 59 on average 34 / 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 33 on average 10 / 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average 7 / 100
[红牛五倍]10.29日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average 7 / 200
[红果十倍]10.30日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average 7 / 200

Quick answers

from the figures on this page

Wipe data

When does ILGaming Rust wipe?

The rhythm of ILGaming Rust cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 26 days 15 hours ago.

Server details

What is the hosting location of ILGaming Rust?

No region appears in what ILGaming Rust publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 50.34.44.21:40010.

What Rust build does ILGaming Rust run?

On Linux, ILGaming Rust runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

Is ILGaming Rust up, and how steady is its uptime?

As of the latest refresh, ILGaming Rust is online. Its reported uptime indicates a restart roughly 5 days 11 hours ago. Of 120 hours in the last 5 full days, 119 were up: 99%. The first sighting of it by Rust Server Analytics was on 23 October 2026.

What performance does ILGaming Rust show?

Server fps averaged 16 over the last 48 hours, with a floor of 7. Entity count reached 68,642, covering buildings, deployables and the rest of the world. Peak memory was 2,776 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on ILGaming Rust be read?

The game's server browser reads the tags ILGaming Rust publishes: gmsoftcore (Game mode): Softcore ruleset, the easier one; mp50 (Max players): Capacity of 50 slots; ts4 (Group limit): The cap is 4 players per team; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does ILGaming Rust appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists ILGaming Rust fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Population

Where does ILGaming Rust sit among Rust servers?

On player hours over seven days, ILGaming Rust ranks #15,310, within the top 69% of ranked servers. The quad segment places it at #615.

What is the population of ILGaming Rust?

Of 50 slots, 0 are filled on ILGaming Rust at this refresh. The population has averaged 0 players over seven days.

Map and rules

What are the settings on ILGaming Rust, and its rules?

The name of ILGaming Rust does not state a gather rate. Groups: quad, capped at 4 players. It runs softcore, The easier Facepunch mode, keeping part of your loot. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. Anti-cheat status: VAC on.

The map on ILGaming Rust: which one is it?

The game generates a procedural map of size 3,500 with seed 569563 for ILGaming Rust. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How can a player join ILGaming Rust?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 50.34.44.21:40010.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4

Game

gmsoftcore
Game mode Softcore ruleset, the easier one.
mp50
Max players Capacity of 50 slots.
ts4
Group limit The cap is 4 players per team.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.