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Drill-through Server detail

Immersive-Hardcore-Survival [No Raiding]

Online EU 5.9.121.103:28040 checked 10m ago

Drill-through
FilterServeris Immersive-Hardcore-Survival [No Raiding]
Attributes
teams off monthly wipes moddedoxidehardcorepremium
Last refreshed
Players now 2/ 50
7-day average 1 peak 3
Rank #3,666 top 17% · #1357 in EU
Last wipe 12d ago monthly schedule
Next wipe 7d 21h Thu 5 Nov, 19:00 UTC FW
Capacity 4% full

Players

average and peak, with its wipes marked
AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 17% of all ranked servers, top 46% in EU. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

usual gap1.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

InWhen, UTCKind
7d 21hThu 5 Nov, 19:00 UTCFW force wipe
35d 21hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 15 OctThu 15 OctWed 14 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:45 UTC12d ago 2 – running 0
Thu 15 Oct, 11:39 UTC13d ago 2 – 0.4 days 1
Wed 14 Oct, 01:35 UTC14d ago 2 – 1.4 days 0
Thu 1 Oct, 18:17 UTC FW27d ago 3 halved by day 1 12.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average 93 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 22 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 75 on average 180 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 68 on average 113 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 67 on average 7 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 59 on average 350 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does Immersive-Hardcore-Survival [No Raiding] wipe?

Once a month Immersive-Hardcore-Survival [No Raiding] wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 12 days 23 hours ago. A monthly wipe schedule is published in its tags.

On Immersive-Hardcore-Survival [No Raiding], what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. Peak population for the latest wipe came 13 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 1 when it didn't hold.

Server

Which location hosts Immersive-Hardcore-Survival [No Raiding]?

The EU tag on Immersive-Hardcore-Survival [No Raiding] lists it in Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 5.9.121.103:28040.

What Rust build does Immersive-Hardcore-Survival [No Raiding] run?

On Linux, Immersive-Hardcore-Survival [No Raiding] runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Immersive-Hardcore-Survival [No Raiding], and is it online now?

As of the latest refresh, Immersive-Hardcore-Survival [No Raiding] is online. About 16 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does Immersive-Hardcore-Survival [No Raiding] show?

Over 48 hours the average held at 25 server fps, and the minimum was 5. Buildings, deployables and all other world objects brought the entity total to 171,019. Memory use reached 3,756 MB at peak. A climbing entity count and low fps are the lag players perceive.

Tags

What do Immersive-Hardcore-Survival [No Raiding]'s tags stand for?

gmhardcore (Game mode): Hardcore ruleset, the harsher one; mp50 (Max players): 50 slots in total; ts0 (Group limit): No teams here; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^h (Hardcore): Facepunch's hardcore setting, where survival is harsher and help scarcer; ^r (Roleplay): Listed as a roleplay server; ^q (Premium): Only premium-status players can connect; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; EU (Europe): The server browser files it under Europe are the tags Immersive-Hardcore-Survival [No Raiding] publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Immersive-Hardcore-Survival [No Raiding] appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Immersive-Hardcore-Survival [No Raiding] among their servers: EU Rust servers: live population data, Modded Rust servers: live data and Best Rust roleplay servers. On the server list, the filters that return it are: Region: Europe; Type: Modded; Game mode: Hardcore and Premium; Server tag: Monthly ^m, Hardcore ^h, Roleplay ^r, Premium ^q, Modded ^z and Oxide ^o; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Player numbers

Where does Immersive-Hardcore-Survival [No Raiding] sit among Rust servers?

Ranked on seven-day player hours, Immersive-Hardcore-Survival [No Raiding] is #3,666 overall and #1,357 in Europe, within the top 17% of ranked servers.

What is the population of Immersive-Hardcore-Survival [No Raiding]?

Immersive-Hardcore-Survival [No Raiding] holds 2 players of its 50 slots as of the latest update. The seven-day mean is 1 players, against a peak of 3. Averaged over 48 hours, activity is highest at 19:00 UTC with 2 players.

Settings

What settings and rules does Immersive-Hardcore-Survival [No Raiding] use?

No gather rate is given in the name of Immersive-Hardcore-Survival [No Raiding]. Group limits are not published. It runs hardcore, The hardest mode from Facepunch. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Only premium-status players can connect. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Immersive-Hardcore-Survival [No Raiding]?

A procedural map of size 4,000, generated by the game, runs on Immersive-Hardcore-Survival [No Raiding].

How to join

What is the way onto Immersive-Hardcore-Survival [No Raiding]?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 5.9.121.103:28040. Only premium-status players can connect.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^h,^r,EU,gmhardcore,cs168909,^q,ts0,^o^z

Game

gmhardcore
Game mode Hardcore ruleset, the harsher one.
mp50
Max players 50 slots in total.
ts0
Group limit No teams here.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Difficulty

^h
Hardcore Facepunch's hardcore setting, where survival is harsher and help scarcer.

Gameplay

^r
Roleplay Listed as a roleplay server.

Mods and access

^q
Premium Only premium-status players can connect.
^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.