Rust Server Analytics 77,657 players11,837 servers
All servers
Drill-through Server detail

My Local Test Server [No EAC]

Offline 5.83.132.130:28015 checked 40d ago

Drill-through
FilterServeris My Local Test Server [No EAC]
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,446 no region published
Last wipe 40d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 555 / 625
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 411 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 290 on average 175 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 53 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 275 on average 178 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 236 on average 346 / 225

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for My Local Test Server [No EAC]: what is it?

Too few wipes on record for My Local Test Server [No EAC] to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 40 days 21 hours ago.

Server details

What is the hosting location of My Local Test Server [No EAC]?

A region is not published by My Local Test Server [No EAC]. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 5.83.132.130:28015.

What Rust build does My Local Test Server [No EAC] run?

The platform is Windows, with Rust network protocol 2633 and build 164530 running on My Local Test Server [No EAC]. Joining requires the same protocol on your game; Steam handles the update.

Is My Local Test Server [No EAC] up, and how steady is its uptime?

The current status is offline for My Local Test Server [No EAC], with the last sighting 40 days 14 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 18 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on My Local Test Server [No EAC] carry?

The game's server browser reads the tags My Local Test Server [No EAC] publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): To join, your game version must match protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature My Local Test Server [No EAC]?

Among the Rust Server Analytics lists My Local Test Server [No EAC] fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does My Local Test Server [No EAC] hold in the server rankings?

The seven-day player-hours rank for My Local Test Server [No EAC] is #15,446, inside the top – of all ranked servers.

How many players does My Local Test Server [No EAC] carry?

No response from My Local Test Server [No EAC] at the latest check, with a last sighting 40 days 14 hours ago.

Map and rules

What settings and rules does My Local Test Server [No EAC] use?

Gather rate is not mentioned in the name of My Local Test Server [No EAC]. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is disabled.

What is the map for My Local Test Server [No EAC]?

The game generates a procedural map for My Local Test Server [No EAC].

How to join

How can a player join My Local Test Server [No EAC]?

In the Rust console (F1), enter client.connect 5.83.132.130:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol To join, your game version must match protocol 2633.
cs164530
Build Game build: 164530.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.