Local Debug (no EAC)
Offline 5.76.183.4:28015 checked 35d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 511 on average | 624 / 700 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 340 on average | 43 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 337 on average | 85 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 316 on average | 347 / 400 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 280 on average | 154 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 261 on average | 137 / 225 |
Quick answers
from the figures on this pageWipe data
On what cycle does Local Debug (no EAC) wipe?
The rhythm of Local Debug (no EAC) cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 51 days 16 hours.
Server
Which location hosts Local Debug (no EAC)?
No region appears in what Local Debug (no EAC) publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 5.76.183.4:28015.
What Rust build does Local Debug (no EAC) run?
The platform is Windows, with Rust network protocol 2633 and build 163207 running on Local Debug (no EAC). Joining requires the same protocol on your game; Steam handles the update.
Is Local Debug (no EAC) up, and how steady is its uptime?
The current status is offline for Local Debug (no EAC), with the last sighting 35 days 5 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 17 September 2026.
Lists and tags
How should the tags on Local Debug (no EAC) be read?
gmrust (Game mode): Survival in the standard Rust format; mp8 (Max players): 8 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): To join, your game version must match protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set are the tags Local Debug (no EAC) publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Local Debug (no EAC)?
These Rust Server Analytics lists include Local Debug (no EAC): Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Where does Local Debug (no EAC) sit among Rust servers?
The seven-day player-hours rank for Local Debug (no EAC) is #13,198, inside the top 57% of all ranked servers.
How many players does Local Debug (no EAC) carry?
The last sighting of Local Debug (no EAC) was 35 days 5 hours ago; it is offline at this refresh.
Map and rules
What settings and rules does Local Debug (no EAC) use?
The name of Local Debug (no EAC) does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. Anti-cheat status: VAC off.
The map on Local Debug (no EAC): which one is it?
A procedural map, generated by the game, runs on Local Debug (no EAC).
Connection
What is the way onto Local Debug (no EAC)?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 5.76.183.4:28015.