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Drill-through Server detail

Local Debug (no EAC)

Offline 5.76.183.4:28015 checked 35d ago

Drill-through
FilterServeris Local Debug (no EAC)
Attributes
Last refreshed
Players now 1/ 8
7-day average 0 peak –
Rank #13,198 top 57%
Last wipe 51d ago no schedule published
Next wipe – no wipe seen yet
Capacity 12% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 511 on average 624 / 700
Rustoria.co - EU Main EU · groups of 16+ · weekly · 340 on average 43 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 337 on average 85 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 316 on average 347 / 400
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 154 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 261 on average 137 / 225

Quick answers

from the figures on this page

Wipe data

On what cycle does Local Debug (no EAC) wipe?

The rhythm of Local Debug (no EAC) cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 51 days 16 hours.

Server

Which location hosts Local Debug (no EAC)?

No region appears in what Local Debug (no EAC) publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 5.76.183.4:28015.

What Rust build does Local Debug (no EAC) run?

The platform is Windows, with Rust network protocol 2633 and build 163207 running on Local Debug (no EAC). Joining requires the same protocol on your game; Steam handles the update.

Is Local Debug (no EAC) up, and how steady is its uptime?

The current status is offline for Local Debug (no EAC), with the last sighting 35 days 5 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 17 September 2026.

Lists and tags

How should the tags on Local Debug (no EAC) be read?

gmrust (Game mode): Survival in the standard Rust format; mp8 (Max players): 8 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): To join, your game version must match protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set are the tags Local Debug (no EAC) publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Local Debug (no EAC)?

These Rust Server Analytics lists include Local Debug (no EAC): Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Where does Local Debug (no EAC) sit among Rust servers?

The seven-day player-hours rank for Local Debug (no EAC) is #13,198, inside the top 57% of all ranked servers.

How many players does Local Debug (no EAC) carry?

The last sighting of Local Debug (no EAC) was 35 days 5 hours ago; it is offline at this refresh.

Map and rules

What settings and rules does Local Debug (no EAC) use?

The name of Local Debug (no EAC) does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. Anti-cheat status: VAC off.

The map on Local Debug (no EAC): which one is it?

A procedural map, generated by the game, runs on Local Debug (no EAC).

Connection

What is the way onto Local Debug (no EAC)?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 5.76.183.4:28015.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp8
Max players 8 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol To join, your game version must match protocol 2633.
cs163207
Build The game build is 163207.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.