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Drill-through Server detail

A Shockbyte Rust Server

Online 5.39.17.23:24320 checked 9m ago

Drill-through
FilterServeris A Shockbyte Rust Server
Attributes
Last refreshed
Players now 0/ 40
7-day average 0 peak 1
Rank #11,986 top 54%
Last wipe 5h ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75119:0004:0013:0023:0008:0017:00Wiped Wed 28 Oct, 14:11 UTCWIPEWiped Thu 29 Oct, 13:05 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
010020030040019:0004:0013:0023:0008:0017:00Wiped Wed 28 Oct, 14:11 UTCWIPEWiped Thu 29 Oct, 13:05 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held20%else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctThu 15 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 13:05 UTC5h ago – – running 0
Wed 28 Oct, 14:11 UTC1d ago – – – 1
Mon 26 Oct, 14:25 UTC3d ago 1 held half 2 days 0
Thu 15 Oct, 15:16 UTC14d ago 1 halved by day 3 11 days 0
Thu 8 Oct, 15:49 UTC21d ago 1 halved by day 1 7 days 0
Wed 30 Sep, 12:57 UTC29d ago 1 halved by day 1 8.1 days 0
Sun 20 Sep, 12:46 UTC39d ago 1 halved by day 1 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 512 on average 321 / 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 440 / 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average 970 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 46 / 100
eulongtest (private perf box) EU · groups of 14+ · monthly · 267 on average 480 / 8
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 979 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for A Shockbyte Rust Server: what is it?

With irregular wipe times, A Shockbyte Rust Server offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 5 hours ago.

On A Shockbyte Rust Server, what happens on wipe day?

The average busiest count over recent wipes is 1 players. 2 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 20% of recent wipes. In the other cases the crowd dropped below half by day 1.

Server

In which region does A Shockbyte Rust Server sit?

No region appears in what A Shockbyte Rust Server publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 5.39.17.23:24320 is its address.

What Rust build does A Shockbyte Rust Server run?

The platform is Linux, with Rust network protocol 2636 and build 169641 running on A Shockbyte Rust Server. Joining requires the same protocol on your game; Steam handles the update.

What uptime does A Shockbyte Rust Server show, and is it up?

The current status of A Shockbyte Rust Server is online. About 3 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Is performance on A Shockbyte Rust Server stable?

The 48-hour average was 251 server fps; the low was 209. Entity count reached 7,000, covering buildings, deployables and the rest of the world. Peak memory was 2,473 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on A Shockbyte Rust Server be read?

gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): Capacity of 40 slots; ts8 (Group limit): Default team size of 8; v2636 (Protocol): Joining needs your game on protocol 2636; cs169641 (Build): The game build is 169641; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature A Shockbyte Rust Server?

These Rust Server Analytics lists include A Shockbyte Rust Server: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

Where does A Shockbyte Rust Server sit among Rust servers?

The seven-day player-hours rank for A Shockbyte Rust Server is #11,986, inside the top 54% of all ranked servers.

What is the population of A Shockbyte Rust Server?

A Shockbyte Rust Server holds 0 players of its 40 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1. Across the last 48 hours, 14:00 UTC shows the highest average: 1 players.

Map and rules

What settings and rules does A Shockbyte Rust Server use?

The name of A Shockbyte Rust Server does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

The map on A Shockbyte Rust Server: which one is it?

A procedural map of size 1,500 with seed 50000, generated by the game, runs on A Shockbyte Rust Server. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to A Shockbyte Rust Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 5.39.17.23:24320.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2636,gmrust,cs169641,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp40
Max players Capacity of 40 slots.
ts8
Group limit Default team size of 8.
v2636
Protocol Joining needs your game on protocol 2636.
cs169641
Build The game build is 169641.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.