Rust Server Analytics 77,907 players11,841 servers
All servers
Drill-through Server detail

ZombieModsX5-10

Offline 5.252.103.130:35000 checked 10d ago

Drill-through
FilterServeris ZombieModsX5-10
Attributes
monthly wipes moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,295 top 70%
Last wipe 25d ago monthly schedule
Next wipe 8d 21h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence

usual gap1.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1.5

Coming wipes

InWhen, UTCKind
8d 21hThu 5 Nov, 19:00 UTCFW force wipe
36d 21hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Fri 2 OctMon 21 SepSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 46 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 19:40 UTC25d ago 1 – running 0
Mon 21 Sep, 12:29 UTC36d ago 1 halved by day 2 11.3 days 1
Sun 20 Sep, 19:52 UTC37d ago 3 – 0.7 days 0
Sat 19 Sep, 20:35 UTC38d ago 3 – 1 days 1
Thu 17 Sep, 17:18 UTC40d ago 3 halved by day 1 2.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 86 on average 136 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 42 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 66 on average 20 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10 EU · groups of 16+ · monthly · 58 on average 11 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 58 on average 194 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 56 on average 324 / 700

Quick answers

from the figures on this page

Wipe data

The wipe schedule for ZombieModsX5-10: what is it?

With the force wipe, once a month, ZombieModsX5-10 wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 25 days 1 hours ago the current world was made. The tags carry a monthly wipe schedule.

Wipe day on ZombieModsX5-10: what should you expect?

The average busiest count over recent wipes is 2 players. 46 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 0% of recent wipes. In the other cases the crowd dropped below half by day 1.5.

Server

In which region does ZombieModsX5-10 sit?

A region is not published by ZombieModsX5-10. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 5.252.103.130:35000.

What Rust build does ZombieModsX5-10 run?

On Windows, ZombieModsX5-10 runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam handles the update.

What uptime does ZombieModsX5-10 show, and is it up?

Last seen 10 days ago, ZombieModsX5-10 now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 17 September 2026.

Lists and tags

What do ZombieModsX5-10's tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts10 (Group limit): Team size is capped at 10; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags ZombieModsX5-10 publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature ZombieModsX5-10?

The following Rust Server Analytics lists count ZombieModsX5-10 among their servers: Modded Rust servers: live data and Rust servers with zombies in the name. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does ZombieModsX5-10 hold in the server rankings?

On player hours over seven days, ZombieModsX5-10 ranks #15,295, within the top 70% of ranked servers.

How many players does ZombieModsX5-10 carry?

No response from ZombieModsX5-10 at the latest check, with a last sighting 10 days ago.

Settings

What settings and rules does ZombieModsX5-10 use?

Gather rate is not mentioned in the name of ZombieModsX5-10. The cap on group membership is 10 players. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Anti-cheat status: VAC on.

The map on ZombieModsX5-10: which one is it?

ZombieModsX5-10 uses a procedural map of size 4,500 with seed 2050231722, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How can a player join ZombieModsX5-10?

In the Rust console (F1), enter client.connect 5.252.103.130:35000. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://xlgames.pro is its website.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^m,gmrust,cs167781,ts10,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Capacity of 10 slots.
ts10
Group limit Team size is capped at 10.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.