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Drill-through Server detail

Devblog 65 Legacy Server

Offline 5.230.5.204:28015 checked 24d ago

Drill-through
FilterServeris Devblog 65 Legacy Server
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,666 top 70%
Last wipe – no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct7 Oct9 Oct10 Oct12 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 513 / 525
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 380 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 49 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 49 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 54 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 241 on average 167 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Devblog 65 Legacy Server wipe?

Too few wipes on record for Devblog 65 Legacy Server to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC.

Server details

What is the hosting location of Devblog 65 Legacy Server?

A region is not published by Devblog 65 Legacy Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 5.230.5.204:28015 is its address.

What Rust build does Devblog 65 Legacy Server run?

Rust network protocol 1695 on Windows is the setup for Devblog 65 Legacy Server. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Devblog 65 Legacy Server, and is it online now?

Last seen 24 days 2 hours ago, Devblog 65 Legacy Server now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 4 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on Devblog 65 Legacy Server be read?

mp10 (Max players): 10 slots in total; v1695 (Protocol): To join, your game version must match protocol 1695; hc315fe87 (Custom tag): Outside the standard tag set, added by the owner or a plugin are the tags Devblog 65 Legacy Server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Devblog 65 Legacy Server?

These Rust Server Analytics lists include Devblog 65 Legacy Server: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.

Population

Against other Rust servers, how does Devblog 65 Legacy Server compare?

The seven-day player-hours rank for Devblog 65 Legacy Server is #15,666, inside the top 70% of all ranked servers.

How many players does Devblog 65 Legacy Server carry?

The last sighting of Devblog 65 Legacy Server was 24 days 2 hours ago; it is offline at this refresh.

Settings

What are the settings on Devblog 65 Legacy Server, and its rules?

Gather rate is not mentioned in the name of Devblog 65 Legacy Server. No group limit is made public. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is disabled.

The map on Devblog 65 Legacy Server: which one is it?

Devblog 65 Legacy Server uses a procedural map, which the game generates.

How to join

How can a player join Devblog 65 Legacy Server?

In the Rust console (F1), enter client.connect 5.230.5.204:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,v1695,hc315fe87

Game

mp10
Max players 10 slots in total.
v1695
Protocol To join, your game version must match protocol 1695.

Other

hc315fe87
Custom tag Outside the standard tag set, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.