Devblog 65 Legacy Server
Offline 5.230.5.204:28015 checked 24d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 513 / 525 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 380 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 49 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 49 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 54 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 241 on average | 167 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Devblog 65 Legacy Server wipe?
Too few wipes on record for Devblog 65 Legacy Server to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC.
Server details
What is the hosting location of Devblog 65 Legacy Server?
A region is not published by Devblog 65 Legacy Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 5.230.5.204:28015 is its address.
What Rust build does Devblog 65 Legacy Server run?
Rust network protocol 1695 on Windows is the setup for Devblog 65 Legacy Server. The protocol has to match before you can join; Steam updates it automatically.
How reliable is Devblog 65 Legacy Server, and is it online now?
Last seen 24 days 2 hours ago, Devblog 65 Legacy Server now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 4 October 2026 is when Rust Server Analytics first recorded it.
Lists and tags
How should the tags on Devblog 65 Legacy Server be read?
mp10 (Max players): 10 slots in total; v1695 (Protocol): To join, your game version must match protocol 1695; hc315fe87 (Custom tag): Outside the standard tag set, added by the owner or a plugin are the tags Devblog 65 Legacy Server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Devblog 65 Legacy Server?
These Rust Server Analytics lists include Devblog 65 Legacy Server: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
Population
Against other Rust servers, how does Devblog 65 Legacy Server compare?
The seven-day player-hours rank for Devblog 65 Legacy Server is #15,666, inside the top 70% of all ranked servers.
How many players does Devblog 65 Legacy Server carry?
The last sighting of Devblog 65 Legacy Server was 24 days 2 hours ago; it is offline at this refresh.
Settings
What are the settings on Devblog 65 Legacy Server, and its rules?
Gather rate is not mentioned in the name of Devblog 65 Legacy Server. No group limit is made public. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is disabled.
The map on Devblog 65 Legacy Server: which one is it?
Devblog 65 Legacy Server uses a procedural map, which the game generates.
How to join
How can a player join Devblog 65 Legacy Server?
In the Rust console (F1), enter client.connect 5.230.5.204:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.