ServerName
Offline 5.228.112.56:28015 checked 38d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 538 on average | 156 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 290 / 325 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 316 on average | 35 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 315 on average | 20 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 275 on average | 152 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 65 / 100 |
Quick answers
from the figures on this pageWipe data
On what cycle does ServerName wipe?
Too few wipes on record for ServerName to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 38 days 9 hours ago the current world was made.
Server details
What is the hosting location of ServerName?
No region is published by ServerName. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 5.228.112.56:28015.
What Rust build does ServerName run?
On Windows, ServerName runs Rust network protocol 2633 and build 164530. The protocol has to match before you can join; Steam updates it automatically.
Is ServerName up, and how steady is its uptime?
Offline at this refresh: ServerName, last seen 38 days 9 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 19 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
What do ServerName's tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Joining needs your game on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank are the tags ServerName publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does ServerName appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include ServerName: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Where does ServerName sit among Rust servers?
On player hours over seven days, ServerName ranks #13,268, within the top – of ranked servers.
How many players does ServerName carry?
No response from ServerName at the latest check, with a last sighting 38 days 9 hours ago.
Map and rules
How is ServerName configured, and what rules apply?
The name of ServerName does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. Anti-cheat status: VAC on.
What is the map for ServerName?
The game generates a procedural map for ServerName.
How to join
How can a player join ServerName?
In the Rust console (F1), enter client.connect 5.228.112.56:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.