Testserver
Offline 5.186.56.195:28015 checked 43d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 513 on average | 527 / 550 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 426 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 57 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 59 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 58 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 238 on average | 161 / 200 |
Quick answers
from the figures on this pageWipe data
When does Testserver wipe?
With too few of its wipes on record, Testserver's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 49 days 16 hours ago.
Server
In which region does Testserver sit?
No region is published by Testserver. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 5.186.56.195:28015.
Which Rust version is Testserver on?
Rust network protocol 2633 and build 163794 on Linux is the setup for Testserver. Your game must match the protocol to join, and Steam applies that update.
Is Testserver up, and how steady is its uptime?
The current status is offline for Testserver, with the last sighting 43 days 17 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 15 September 2026 is when Rust Server Analytics first recorded it.
Tags
What do Testserver's tags stand for?
The game's server browser reads the tags Testserver publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): To join, your game version must match protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Testserver?
These Rust Server Analytics lists include Testserver: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Testserver hold in the server rankings?
Player hours for the last seven days place Testserver at #15,419, in the top – of the ranked field.
At what level does Testserver run its population?
The last sighting of Testserver was 43 days 17 hours ago; it is offline at this refresh.
Map and rules
What settings and rules does Testserver use?
Gather rate is not mentioned in the name of Testserver. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is disabled.
The map on Testserver: which one is it?
The game generates a procedural map for Testserver.
Connection
How do you connect to Testserver?
In the Rust console (F1), enter client.connect 5.186.56.195:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.