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Drill-through Server detail

Testserver

Offline 5.186.56.195:28015 checked 43d ago

Drill-through
FilterServeris Testserver
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,419 no region published
Last wipe 49d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average 527 / 550
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 426 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 57 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 59 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 58 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average 161 / 200

Quick answers

from the figures on this page

Wipe data

When does Testserver wipe?

With too few of its wipes on record, Testserver's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 49 days 16 hours ago.

Server

In which region does Testserver sit?

No region is published by Testserver. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 5.186.56.195:28015.

Which Rust version is Testserver on?

Rust network protocol 2633 and build 163794 on Linux is the setup for Testserver. Your game must match the protocol to join, and Steam applies that update.

Is Testserver up, and how steady is its uptime?

The current status is offline for Testserver, with the last sighting 43 days 17 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 15 September 2026 is when Rust Server Analytics first recorded it.

Tags

What do Testserver's tags stand for?

The game's server browser reads the tags Testserver publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): To join, your game version must match protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Testserver?

These Rust Server Analytics lists include Testserver: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Testserver hold in the server rankings?

Player hours for the last seven days place Testserver at #15,419, in the top – of the ranked field.

At what level does Testserver run its population?

The last sighting of Testserver was 43 days 17 hours ago; it is offline at this refresh.

Map and rules

What settings and rules does Testserver use?

Gather rate is not mentioned in the name of Testserver. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is disabled.

The map on Testserver: which one is it?

The game generates a procedural map for Testserver.

Connection

How do you connect to Testserver?

In the Rust console (F1), enter client.connect 5.186.56.195:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol To join, your game version must match protocol 2633.
cs163794
Build Game build: 163794.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.