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Drill-through Server detail

MG-Server V0.1

Online 5.175.223.64:28015 checked 7m ago

Drill-through
FilterServeris MG-Server V0.1
Attributes
Last refreshed
Players now 0/ 25
7-day average 0 peak –
Rank #15,344 top 69%
Last wipe 26d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep30 Sep7 Oct14 Oct21 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 11:43 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 394 / 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 234 / 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 294 on average 43 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 293 on average 30 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 68 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 81 / 200

Quick answers

from the figures on this page

Wipe cycle

When does MG-Server V0.1 wipe?

The rhythm of MG-Server V0.1 cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 26 days 11 hours ago the current world was made.

On MG-Server V0.1, what happens on wipe day?

Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 0 hours after it began.

Server

Which location hosts MG-Server V0.1?

No region appears in what MG-Server V0.1 publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 5.175.223.64:28015 is its address.

Which Rust version is MG-Server V0.1 on?

On Linux, MG-Server V0.1 runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does MG-Server V0.1 show, and is it up?

The current status of MG-Server V0.1 is online. The uptime it reports puts the last restart at about 5 days 14 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. 23 September 2026 is when Rust Server Analytics first recorded it.

What performance does MG-Server V0.1 show?

Over 48 hours the average held at 91 server fps, and the minimum was 57. At its highest the entity count was 28,272, including buildings, deployables and all else. Memory use reached 1,973 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on MG-Server V0.1 be read?

gmrust (Game mode): Survival in the standard Rust format; mp25 (Max players): Capacity of 25 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set are the tags MG-Server V0.1 publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does MG-Server V0.1 appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include MG-Server V0.1: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does MG-Server V0.1 compare?

The seven-day player-hours rank for MG-Server V0.1 is #15,344, inside the top 69% of all ranked servers.

At what level does MG-Server V0.1 run its population?

MG-Server V0.1 holds 0 players of its 25 slots as of the latest update. The population has averaged 0 players over seven days.

Settings

What are the settings on MG-Server V0.1, and its rules?

No gather rate is given in the name of MG-Server V0.1. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.

The map on MG-Server V0.1: which one is it?

The game generates a procedural map of size 2,500 with seed 1337 for MG-Server V0.1. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

What is the way onto MG-Server V0.1?

In the Rust console (F1), enter client.connect 5.175.223.64:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp25
Max players Capacity of 25 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.