Rust Server Analytics 36,584 players11,612 servers
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Drill-through Server detail

DANGERZONE

Offline 49.188.138.11:28015 checked 21h ago

Drill-through
FilterServeris DANGERZONE
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,339 top 69%
Last wipe 13d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123408:0013:0018:0023:0004:0009:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020008:0013:0018:0023:0004:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap14.3 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Fri 16 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 06:23 UTC13d ago 1 – running 0
Fri 2 Oct, 00:21 UTC27d ago 1 halved by day 4 14.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 531 on average 209 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 200 / 225
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 17 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 280 on average 18 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 19 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 105 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for DANGERZONE: what is it?

With too few of its wipes on record, DANGERZONE's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 13 days.

Wipe day on DANGERZONE: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 1 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. In the other cases the crowd dropped below half by day 4.

Server

In which region does DANGERZONE sit?

No region appears in what DANGERZONE publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 49.188.138.11:28015.

What Rust build does DANGERZONE run?

On Windows, DANGERZONE runs Rust network protocol 2634 and build 167781. Your game must match the protocol to join, and Steam applies that update.

How reliable is DANGERZONE, and is it online now?

Offline at this refresh: DANGERZONE, last seen 21 hours ago. The uptime it reports puts the last restart at about 12 days 2 hours ago. Of 168 hours in the last 7 full days, 154 were up: 92%. The first sighting of it by Rust Server Analytics was on 30 September 2026.

Is performance on DANGERZONE stable?

The 48-hour average was 120 server fps; the low was 89. Entity count reached 93,491, covering buildings, deployables and the rest of the world. Memory use reached 4,780 MB at peak. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on DANGERZONE be read?

gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set are the tags DANGERZONE publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature DANGERZONE?

Among the Rust Server Analytics lists DANGERZONE fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does DANGERZONE sit among Rust servers?

Player hours for the last seven days place DANGERZONE at #15,339, in the top 69% of the ranked field.

At what level does DANGERZONE run its population?

The last sighting of DANGERZONE was 21 hours ago; it is offline at this refresh. The population has averaged 0 players over seven days.

Map and rules

How is DANGERZONE configured, and what rules apply?

Gather rate is not mentioned in the name of DANGERZONE. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. Anti-cheat status: VAC on.

What is the map for DANGERZONE?

DANGERZONE uses a procedural map of size 4,000 with seed 1630865942, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How do you connect to DANGERZONE?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 49.188.138.11:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Player slots: 10.
ts8
Group limit Default team size of 8.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.