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Drill-through Server detail

Cybers Private Test Server

Online NA 47.28.14.230:28015 checked 9m ago

Drill-through
FilterServeris Cybers Private Test Server
Attributes
moddedoxide
Last refreshed
Players now 1/ 10
7-day average 0 peak 1
Rank #12,043 top 54% · #1369 in NA
Last wipe 1d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 10% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75105:0014:0023:0007:0016:0002:00Wiped Tue 27 Oct, 07:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
02040608005:0014:0023:0007:0016:0002:00Wiped Tue 27 Oct, 07:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 54% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 07:07 UTC1d ago – – running 1
Fri 2 Oct, 14:46 UTC26d ago 1 halved by day 3 24.7 days 0
Fri 2 Oct, 00:24 UTC27d ago 1 – 0.6 days 1
Thu 1 Oct, 18:10 UTC FW27d ago 2 – 0.3 days 0
Thu 24 Sep, 01:31 UTC35d ago 1 halved by day 2 7.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 41 on average 44 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 29 on average 39 / 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average 13 / 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average 2 / 150
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average 10 / 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 12 / 90

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Cybers Private Test Server: what is it?

The next wipe on Cybers Private Test Server cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 44 hours.

On Cybers Private Test Server, what happens on wipe day?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 2.5 when it didn't hold.

Server details

What is the hosting location of Cybers Private Test Server?

Its NA tag puts Cybers Private Test Server in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 47.28.14.230:28015 is its address.

What Rust build does Cybers Private Test Server run?

Rust network protocol 2635 and build 168909 on Linux is the setup for Cybers Private Test Server. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Cybers Private Test Server, and is it online now?

Cybers Private Test Server reports online at the current check. Its reported uptime indicates a restart roughly 42 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 16 September 2026.

Is performance on Cybers Private Test Server stable?

Over 48 hours the average held at 60 server fps, and the minimum was 51. At its highest the entity count was 144,318, including buildings, deployables and all else. Peak memory was 3,914 MB. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on Cybers Private Test Server carry?

The game's server browser reads the tags Cybers Private Test Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Cybers Private Test Server?

The following Rust Server Analytics lists count Cybers Private Test Server among their servers: Modded Rust servers: live data and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

Where does Cybers Private Test Server sit among Rust servers?

For player hours over the last seven days, Cybers Private Test Server places #12,043 globally and #1,369 in North America, in the top 54% of all ranked servers.

How many players does Cybers Private Test Server carry?

Population at the current refresh: 1 players on Cybers Private Test Server, against 10 slots. The seven-day mean is 0 players, against a peak of 1. Averaged over 48 hours, activity is highest at 08:00 UTC with 1 players.

Map and rules

How is Cybers Private Test Server configured, and what rules apply?

No gather rate is given in the name of Cybers Private Test Server. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Cybers Private Test Server?

Cybers Private Test Server uses a procedural map of size 5,000 with seed 1, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How can a player join Cybers Private Test Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 47.28.14.230:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.