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Drill-through Server detail

Direct Protocol | Loopback Development

Offline 47.194.150.81:28035 checked 16d ago

Drill-through
FilterServeris Direct Protocol | Loopback Development
Attributes
Last refreshed
Players now 0/ 4
7-day average 0 peak –
Rank #15,441 top 71%
Last wipe 17d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 14:19 UTC17d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 476 / 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 441 / 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 286 on average 739 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 64 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 270 on average 458 / 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average 26 / 250

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Direct Protocol | Loopback Development wipe?

Too few wipes on record for Direct Protocol | Loopback Development to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 17 days ago the current world was made.

On Direct Protocol | Loopback Development, what happens on wipe day?

The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked.

Server

Which location hosts Direct Protocol | Loopback Development?

A region is not published by Direct Protocol | Loopback Development. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 47.194.150.81:28035.

What Rust build does Direct Protocol | Loopback Development run?

The platform is Windows, with Rust network protocol 2634 and build 166652 running on Direct Protocol | Loopback Development. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Direct Protocol | Loopback Development, and is it online now?

Last seen 16 days 15 hours ago, Direct Protocol | Loopback Development now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 12 October 2026 is when Rust Server Analytics first recorded it.

Tags

How should the tags on Direct Protocol | Loopback Development be read?

Tags from Direct Protocol | Loopback Development, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp4 (Max players): Player slots: 4; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): Build number 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Direct Protocol | Loopback Development?

The following Rust Server Analytics lists count Direct Protocol | Loopback Development among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does Direct Protocol | Loopback Development hold in the server rankings?

On player hours over seven days, Direct Protocol | Loopback Development ranks #15,441, within the top 71% of ranked servers.

What is the population of Direct Protocol | Loopback Development?

The last sighting of Direct Protocol | Loopback Development was 16 days 15 hours ago; it is offline at this refresh.

Settings

How is Direct Protocol | Loopback Development configured, and what rules apply?

The name of Direct Protocol | Loopback Development does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is disabled.

The map on Direct Protocol | Loopback Development: which one is it?

A procedural map, generated by the game, runs on Direct Protocol | Loopback Development.

How to join

How do you connect to Direct Protocol | Loopback Development?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 47.194.150.81:28035.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp4
Max players Player slots: 4.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Joining needs your game on protocol 2634.
cs166652
Build Build number 166652.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.