Rust Server Analytics 75,561 players11,821 servers
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Drill-through Server detail

ServerName

Offline 46.72.154.140:28015 checked 4d ago

Drill-through
FilterServeris ServerName
Attributes
Last refreshed
Players now 0/ 1
7-day average 0 peak 1
Rank #14,186 top 64%
Last wipe 4d ago no schedule published
Next wipe 2d 16h Fri 30 Oct, 13:46 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct16 Oct20 Oct23 Oct27 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 13:46 UTC, in 2d 16h. Every Friday at 13:46 UTC · medium confidence

usual gap7 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 6

Coming wipes

InWhen, UTCKind
2d 16hFri 30 Oct, 13:46 UTCits own
8d 21hThu 5 Nov, 19:00 UTCFW force wipe
9d 16hFri 6 Nov, 13:46 UTCits own
16d 16hFri 13 Nov, 13:46 UTCits own
23d 16hFri 20 Nov, 13:46 UTCits own
30d 16hFri 27 Nov, 13:46 UTCits own
36d 21hThu 3 Dec, 19:00 UTCFW force wipe
37d 16hFri 4 Dec, 13:46 UTCits own

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 13:46 UTC4d ago 1 – running 0
Fri 16 Oct, 12:22 UTC11d ago 1 halved by day 6 7.1 days 1
Thu 15 Oct, 14:07 UTC12d ago 1 – 0.9 days 1
Fri 9 Oct, 13:55 UTC18d ago 1 – 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average 656 / 750
Rustoria.co - EU Main EU · groups of 16+ · weekly · 343 on average 51 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 339 on average 89 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 315 on average 369 / 450
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 177 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 260 on average 162 / 250

Quick answers

from the figures on this page

Wipe data

On what cycle does ServerName wipe?

On ServerName the wipe rhythm is every Friday at 13:46 UTC. Friday 30 October at 13:46 UTC is the date the next wipe falls on. The current world dates from 4 days 7 hours.

On ServerName, what happens on wipe day?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in. Above half that peak until the next wipe held in 0% of recent wipes. By day 6 it had fallen below half where the hold failed.

Server details

Which location hosts ServerName?

No region appears in what ServerName publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 46.72.154.140:28015 is its address.

Which Rust version is ServerName on?

On Windows, ServerName runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

How reliable is ServerName, and is it online now?

The current status is offline for ServerName, with the last sighting 4 days 6 hours ago. Uptime over the last full days (7) was 2%, or 4 of 168 hours. 9 October 2026 is when Rust Server Analytics first recorded it.

Tags

Which meanings do the tags on ServerName carry?

Tags from ServerName, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature ServerName?

These Rust Server Analytics lists include ServerName: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Where does ServerName sit among Rust servers?

Player hours for the last seven days place ServerName at #14,186, in the top 64% of the ranked field.

What is the population of ServerName?

The last sighting of ServerName was 4 days 6 hours ago; it is offline at this refresh. The seven-day mean is 0 players, against a peak of 1.

Map and rules

What are the settings on ServerName, and its rules?

The name of ServerName does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Anti-cheat status: VAC on.

How to join

What is the way onto ServerName?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 46.72.154.140:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players 1 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.