test_server
Offline 46.63.106.19:28015 checked 27d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 504 / 575 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 324 / 400 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 297 on average | 40 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 296 on average | 33 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 272 on average | 99 / 150 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 253 on average | 120 / 200 |
Quick answers
from the figures on this pageWipe cycle
When does test_server wipe?
The rhythm of test_server cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 27 days 11 hours ago the current world was made.
Server
Which location hosts test_server?
A region is not published by test_server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 46.63.106.19:28015.
What Rust build does test_server run?
Rust network protocol 2634 and build 166465 on Windows is the setup for test_server. Your game must match the protocol to join, and Steam applies that update.
Is test_server up, and how steady is its uptime?
Last seen 27 days 9 hours ago, test_server now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 1 October 2026.
Tags
Which meanings do the tags on test_server carry?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs166465 (Build): Game build: 166465; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set are the tags test_server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does test_server appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists test_server fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does test_server sit among Rust servers?
The seven-day player-hours rank for test_server is #14,212, inside the top 60% of all ranked servers.
How many players does test_server carry?
The last sighting of test_server was 27 days 9 hours ago; it is offline at this refresh.
Settings
What are the settings on test_server, and its rules?
No gather rate is given in the name of test_server. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.
The map on test_server: which one is it?
The game generates a procedural map for test_server.
Connection
What is the way onto test_server?
In the Rust console (F1), enter client.connect 46.63.106.19:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.