Rust Server Analytics 33,864 players11,668 servers
All servers
Drill-through Server detail

Local Dev

Offline 46.61.49.21:28015 checked 31d ago

Drill-through
FilterServeris Local Dev
Attributes
Last refreshed
Players now 1/ 8
7-day average 0 peak –
Rank #16,118 top 68%
Last wipe 31d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 12% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 07:45 UTC31d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average 135 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 116 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 12 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average 23 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 10 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 19 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Local Dev wipe?

The rhythm of Local Dev cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 31 days 20 hours.

Wipe day on Local Dev: what should you expect?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 1 hours after it began.

Server

In which region does Local Dev sit?

A region is not published by Local Dev. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 46.61.49.21:28015.

What Rust build does Local Dev run?

Rust network protocol 2633 and build 165217 on Windows is the setup for Local Dev. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Local Dev show, and is it up?

Last seen 31 days 16 hours ago, Local Dev now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 27 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on Local Dev be read?

Tags from Local Dev, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp8 (Max players): Player slots: 8; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs165217 (Build): Build number 165217; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Local Dev appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Local Dev: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does Local Dev compare?

On player hours over seven days, Local Dev ranks #16,118, within the top 68% of ranked servers.

How many players does Local Dev carry?

No response from Local Dev at the latest check, with a last sighting 31 days 16 hours ago.

Map and rules

What are the settings on Local Dev, and its rules?

The name of Local Dev does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, disabled.

What is the map for Local Dev?

A procedural map, generated by the game, runs on Local Dev.

How to join

How do you connect to Local Dev?

In the Rust console (F1), enter client.connect 46.61.49.21:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp8
Max players Player slots: 8.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs165217
Build Build number 165217.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.