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Drill-through Server detail

Development Server

Offline 46.61.200.115:28015 checked 37d ago

Drill-through
FilterServeris Development Server
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #13,280 no region published
Last wipe 41d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 533 on average 236 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 325 on average 14 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 323 on average 19 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 142 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average 49 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 40 / 100

Quick answers

from the figures on this page

Wipe cycle

When does Development Server wipe?

Too few wipes on record for Development Server to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 41 days 11 hours.

Server details

Which location hosts Development Server?

A region is not published by Development Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 46.61.200.115:28015.

What Rust build does Development Server run?

Rust network protocol 2633 and build 163794 on Windows is the setup for Development Server. Joining requires the same protocol on your game; Steam handles the update.

Is Development Server up, and how steady is its uptime?

Offline at this refresh: Development Server, last seen 37 days 19 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 16 September 2026.

Tags

What do Development Server's tags stand for?

Tags from Development Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Joining needs your game on protocol 2633; cs163794 (Build): Build number 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Development Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Development Server fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Development Server compare?

The seven-day player-hours rank for Development Server is #13,280, inside the top – of all ranked servers.

How many players does Development Server carry?

The last sighting of Development Server was 37 days 19 hours ago; it is offline at this refresh.

Settings

What settings and rules does Development Server use?

No gather rate is given in the name of Development Server. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

What is the map for Development Server?

Development Server uses a procedural map, which the game generates.

Connection

How can a player join Development Server?

In the Rust console (F1), enter client.connect 46.61.200.115:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Joining needs your game on protocol 2633.
cs163794
Build Build number 163794.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.