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Drill-through Server detail

TEST

Offline 46.61.111.210:28015 checked 10d ago

Drill-through
FilterServeris TEST
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,295 top 70%
Last wipe 10d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 535 on average 309 / 300
Rustoria.co - EU Main EU · groups of 16+ · weekly · 320 on average 21 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 319 on average 18 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 199 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 277 on average 102 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 28 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does TEST wipe?

With too few of its wipes on record, TEST's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 10 days 9 hours ago.

Server

In which region does TEST sit?

No region appears in what TEST publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 46.61.111.210:28015.

Which Rust version is TEST on?

On Windows, TEST runs Rust network protocol 2632 and build 160450. The protocol has to match before you can join; Steam updates it automatically.

What uptime does TEST show, and is it up?

The current status is offline for TEST, with the last sighting 10 days 9 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 17 October 2026.

Lists and tags

Which meanings do the tags on TEST carry?

The game's server browser reads the tags TEST publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): Team cap of 8, the stock game setting; v2632 (Protocol): Protocol 2632 is required: your game must match to connect; cs160450 (Build): Build number 160450; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does TEST appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists TEST fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, how does TEST compare?

The seven-day player-hours rank for TEST is #15,295, inside the top 70% of all ranked servers.

How many players does TEST carry?

TEST is offline at this refresh; the last contact was 10 days 9 hours ago.

Map and rules

What are the settings on TEST, and its rules?

No gather rate is given in the name of TEST. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.

The map on TEST: which one is it?

TEST uses a procedural map, which the game generates.

Connection

How can a player join TEST?

In the Rust console (F1), enter client.connect 46.61.111.210:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2632,gmrust,cs160450,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit Team cap of 8, the stock game setting.
v2632
Protocol Protocol 2632 is required: your game must match to connect.
cs160450
Build Build number 160450.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.