TEST
Offline 46.55.81.200:28015 checked 41d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 534 on average | 300 / 300 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 322 on average | 19 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 321 on average | 17 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 188 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 277 on average | 99 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 25 / 100 |
Quick answers
from the figures on this pageWipe data
When does TEST wipe?
The rhythm of TEST cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 41 days 18 hours ago.
Server
Which location hosts TEST?
No region is published by TEST. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 46.55.81.200:28015.
What Rust build does TEST run?
The platform is Windows, with Rust network protocol 2633 and build 163794 running on TEST. Joining requires the same protocol on your game; Steam handles the update.
What uptime does TEST show, and is it up?
The current status is offline for TEST, with the last sighting 41 days 18 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 16 September 2026.
Tags
What do TEST's tags stand for?
Tags from TEST, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Player slots: 1; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Joining needs your game on protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature TEST?
The following Rust Server Analytics lists count TEST among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does TEST hold in the server rankings?
On player hours over seven days, TEST ranks #15,498, within the top – of ranked servers.
At what level does TEST run its population?
TEST is offline at this refresh; the last contact was 41 days 18 hours ago.
Map and rules
What settings and rules does TEST use?
No gather rate is given in the name of TEST. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.
The map on TEST: which one is it?
The game generates a procedural map for TEST.
How to join
How can a player join TEST?
In the Rust console (F1), enter client.connect 46.55.81.200:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.