TEST
Offline 46.53.134.241:28015 checked 37d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 530 on average | 231 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 329 on average | 15 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 327 on average | 22 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 107 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 45 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 43 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for TEST: what is it?
Too few wipes on record for TEST to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 37 days 14 hours ago.
Server
What is the hosting location of TEST?
No region appears in what TEST publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 46.53.134.241:28015.
What Rust build does TEST run?
Rust network protocol 2633 and build 164530 on Windows is the setup for TEST. Your game must match the protocol to join, and Steam applies that update.
Is TEST up, and how steady is its uptime?
Last seen 37 days 14 hours ago, TEST now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. 20 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
How should the tags on TEST be read?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Joining needs your game on protocol 2633; cs164530 (Build): Build number 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set are the tags TEST publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does TEST appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include TEST: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, how does TEST compare?
Player hours for the last seven days place TEST at #13,308, in the top – of the ranked field.
What is the population of TEST?
No response from TEST at the latest check, with a last sighting 37 days 14 hours ago.
Map and rules
What settings and rules does TEST use?
Gather rate is not mentioned in the name of TEST. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for TEST?
The game generates a procedural map for TEST.
How to join
How do you connect to TEST?
In the Rust console (F1), enter client.connect 46.53.134.241:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.