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Drill-through Server detail

Evil_Test

Offline 46.41.70.121:28015 checked 7d ago

Drill-through
FilterServeris Evil_Test
Attributes
monthly wipes moddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,409 top 69%
Last wipe 7d ago monthly schedule
Next wipe 8d 6h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

InWhen, UTCKind
8d 6hThu 5 Nov, 19:00 UTCFW force wipe
36d 6hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 21:08 UTC7d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 143 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 49 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 67 on average 21 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 64 on average 486 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 63 on average 180 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10 EU · groups of 16+ · monthly · 59 on average 17 / 1000

Quick answers

from the figures on this page

Wipe data

When does Evil_Test wipe?

The force wipe is the only wipe for Evil_Test, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 7 days 14 hours ago. A monthly wipe schedule is published in its tags.

On Evil_Test, what happens on wipe day?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 1 hours after it began.

Server details

What is the hosting location of Evil_Test?

No region appears in what Evil_Test publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 46.41.70.121:28015 is its address.

Which Rust version is Evil_Test on?

The platform is Windows, with Rust network protocol 2634 and build 167781 running on Evil_Test. Joining requires the same protocol on your game; Steam handles the update.

Is Evil_Test up, and how steady is its uptime?

The current status is offline for Evil_Test, with the last sighting 7 days 12 hours ago. Uptime over the last full days (7) was 1%, or 1 of 168 hours. It entered Rust Server Analytics records on 20 October 2026.

Lists and tags

How should the tags on Evil_Test be read?

The game's server browser reads the tags Evil_Test publishes: gmvanilla (Game mode): The vanilla survival format; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Evil_Test appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Evil_Test among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Player numbers

What position does Evil_Test hold in the server rankings?

Player hours for the last seven days place Evil_Test at #15,409, in the top 69% of the ranked field.

What is the population of Evil_Test?

Evil_Test is offline at this refresh; the last contact was 7 days 12 hours ago.

Settings

What settings and rules does Evil_Test use?

No gather rate is given in the name of Evil_Test. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.

What is the map for Evil_Test?

Evil_Test uses a procedural map of size 5,250 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How do you connect to Evil_Test?

In the Rust console (F1), enter client.connect 46.41.70.121:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival format.
mp100
Max players Capacity of 100 slots.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build Build number 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.