sm1
Offline 46.38.72.114:28015 checked 8d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 16:20 UTC8d ago | 1 | – | running | 1 |
| Sat 17 Oct, 16:40 UTC11d ago | 1 | – | 3 days | 1 |
| Fri 16 Oct, 19:52 UTC12d ago | 1 | – | 0.9 days | 1 |
| Wed 7 Oct, 15:55 UTC21d ago | 1 | – | 9.2 days | 0 |
| Mon 5 Oct, 17:33 UTC23d ago | 1 | – | 1.9 days | 1 |
| Mon 5 Oct, 11:04 UTC23d ago | 1 | – | 0.3 days | 0 |
| Fri 2 Oct, 10:10 UTC26d ago | 1 | – | 3 days | 0 |
| Thu 1 Oct, 17:58 UTC FW27d ago | 1 | – | 0.7 days | 1 |
| Thu 1 Oct, 09:37 UTC27d ago | 2 | – | 0.3 days | 1 |
| Mon 28 Sep, 17:04 UTC30d ago | 1 | – | 2.7 days | 1 |
| Thu 24 Sep, 17:46 UTC34d ago | 1 | – | 4 days | 2 |
| Wed 23 Sep, 16:33 UTC35d ago | 2 | – | 1.1 days | 2 |
| Tue 22 Sep, 16:41 UTC36d ago | 2 | – | 1 days | 0 |
| Tue 22 Sep, 10:34 UTC36d ago | 2 | – | 0.3 days | 2 |
| Mon 21 Sep, 10:24 UTC37d ago | 2 | – | 1 days | 1 |
| Sun 20 Sep, 16:31 UTC38d ago | 2 | – | 0.7 days | 1 |
| Sat 19 Sep, 15:15 UTC39d ago | 2 | – | 1.1 days | 2 |
| Fri 18 Sep, 07:26 UTC40d ago | 2 | – | 1.3 days | 1 |
| Thu 17 Sep, 17:11 UTC41d ago | 2 | – | 0.6 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 116 on average | 40 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 105 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 52 on average | 63 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 6 / 100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 12 / 100 |
| KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 9 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for sm1: what is it?
With irregular wipe times, sm1 offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 8 days 13 hours ago the current world was made.
On sm1, what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in.
Server details
In which region does sm1 sit?
No region is published by sm1. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 46.38.72.114:28015.
What Rust build does sm1 run?
On Windows, sm1 runs Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam handles the update.
What uptime does sm1 show, and is it up?
The current status is offline for sm1, with the last sighting 8 days 13 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 16 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
What do sm1's tags stand for?
The game's server browser reads the tags sm1 publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^c (Creative): Creative sandbox: nothing to farm, build as you choose; ^e (Minigames): Minigames such as arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, loot included; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature sm1?
Among the Rust Server Analytics lists sm1 fits are: Modded Rust servers: live data, Rust aim training servers, Rust build and creative servers and Rust servers tagged creative. It appears on the server list under the following filters: Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, how does sm1 compare?
Player hours for the last seven days place sm1 at #13,080, in the top 59% of the ranked field.
How many players does sm1 carry?
No response from sm1 at the latest check, with a last sighting 8 days 13 hours ago.
Map and rules
How is sm1 configured, and what rules apply?
No gather rate is given in the name of sm1. The game's default 8-player group limit is in force. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
Connection
How can a player join sm1?
In the Rust console (F1), enter client.connect 46.38.72.114:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.