Test
Offline 46.201.48.127:28015 checked 21d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 511 on average | 580 / 700 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 340 on average | 34 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 337 on average | 69 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 316 on average | 304 / 400 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 280 on average | 123 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 261 on average | 127 / 225 |
Quick answers
from the figures on this pageWipe cycle
When does Test wipe?
With too few of its wipes on record, Test's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 21 days 9 hours ago.
Server details
What is the hosting location of Test?
No region is published by Test. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 46.201.48.127:28015.
Which Rust version is Test on?
The platform is Windows, with Rust network protocol 2634 and build 166652 running on Test. Joining requires the same protocol on your game; Steam handles the update.
Is Test up, and how steady is its uptime?
Offline at this refresh: Test, last seen 21 days 9 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 6 October 2026 is when Rust Server Analytics first recorded it.
Lists and tags
How should the tags on Test be read?
Tags from Test, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Test appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Test among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Test hold in the server rankings?
The seven-day player-hours rank for Test is #15,987, inside the top 71% of all ranked servers.
What is the population of Test?
No response from Test at the latest check, with a last sighting 21 days 9 hours ago.
Map and rules
How is Test configured, and what rules apply?
Gather rate is not mentioned in the name of Test. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. Anti-cheat status: VAC on.
The map on Test: which one is it?
The game generates a procedural map for Test.
How to join
How can a player join Test?
In the Rust console (F1), enter client.connect 46.201.48.127:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.