Rust Server Analytics 104,326 players11,886 servers
All servers
Drill-through Server detail

S RUST #0 [TEST]

Offline EU 46.174.54.83:20520 checked 16d ago

Drill-through
FilterServeris S RUST #0 [TEST]
Attributes
moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,382 top 71% · #2569 in EU
Last wipe 23d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Tue 6 OctThu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 01:30 UTC23d ago 0 – running 0
Thu 1 Oct, 21:13 UTC FW27d ago 2 halved by day 1 4.2 days 0
Tue 29 Sep, 00:03 UTC30d ago 2 held half 2.9 days 0
Tue 22 Sep, 01:38 UTC37d ago 0 – 6.9 days 0
Tue 15 Sep, 05:53 UTC44d ago 0 – 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 176 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average 70 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 90 on average 211 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 347 / 350
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 25 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for S RUST #0 [TEST]: what is it?

The next wipe on S RUST #0 [TEST] cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 23 days 17 hours.

Wipe day on S RUST #0 [TEST]: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 50% of recent wipes. In the other cases the crowd dropped below half by day 1.

Server details

Which location hosts S RUST #0 [TEST]?

The EU tag on S RUST #0 [TEST] lists it in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 46.174.54.83:20520.

Which Rust version is S RUST #0 [TEST] on?

On Linux, S RUST #0 [TEST] runs Rust network protocol 2634 and build 166652. The protocol has to match before you can join; Steam updates it automatically.

What uptime does S RUST #0 [TEST] show, and is it up?

The current status is offline for S RUST #0 [TEST], with the last sighting 16 days 9 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 13 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on S RUST #0 [TEST] carry?

The game's server browser reads the tags S RUST #0 [TEST] publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs166652 (Build): Build number 166652; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded; EU (Europe): Its browser listing sits in Europe. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does S RUST #0 [TEST] appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists S RUST #0 [TEST] fits are: EU Rust servers: live population data and Modded Rust servers: live data. It appears on the server list under the following filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Who operates S RUST #0 [TEST]?

The same operator most likely runs S RUST #0 [TEST] and the 2 other servers we track that also publish a srust.io hostname.

Player numbers

Where does S RUST #0 [TEST] sit among Rust servers?

Ranked on seven-day player hours, S RUST #0 [TEST] is #15,382 overall and #2,569 in Europe, within the top 71% of ranked servers.

At what level does S RUST #0 [TEST] run its population?

S RUST #0 [TEST] is offline at this refresh; the last contact was 16 days 9 hours ago.

Map and rules

What settings and rules does S RUST #0 [TEST] use?

No gather rate is given in the name of S RUST #0 [TEST]. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

The map on S RUST #0 [TEST]: which one is it?

S RUST #0 [TEST] uses a procedural map of size 3,500 with seed 210551, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How do you connect to S RUST #0 [TEST]?

In the Rust console (F1), enter client.connect 46.174.54.83:20520. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://srust.io.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,EU,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs166652
Build Build number 166652.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

EU
Europe Its browser listing sits in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.