S RUST #0 [TEST]
Offline EU 46.174.54.83:20520 checked 16d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 01:30 UTC23d ago | 0 | – | running | 0 |
| Thu 1 Oct, 21:13 UTC FW27d ago | 2 | halved by day 1 | 4.2 days | 0 |
| Tue 29 Sep, 00:03 UTC30d ago | 2 | held half | 2.9 days | 0 |
| Tue 22 Sep, 01:38 UTC37d ago | 0 | – | 6.9 days | 0 |
| Tue 15 Sep, 05:53 UTC44d ago | 0 | – | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 125 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 176 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 70 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 90 on average | 211 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 347 / 350 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 25 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for S RUST #0 [TEST]: what is it?
The next wipe on S RUST #0 [TEST] cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 23 days 17 hours.
Wipe day on S RUST #0 [TEST]: what should you expect?
Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 50% of recent wipes. In the other cases the crowd dropped below half by day 1.
Server details
Which location hosts S RUST #0 [TEST]?
The EU tag on S RUST #0 [TEST] lists it in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 46.174.54.83:20520.
Which Rust version is S RUST #0 [TEST] on?
On Linux, S RUST #0 [TEST] runs Rust network protocol 2634 and build 166652. The protocol has to match before you can join; Steam updates it automatically.
What uptime does S RUST #0 [TEST] show, and is it up?
The current status is offline for S RUST #0 [TEST], with the last sighting 16 days 9 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 13 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
Which meanings do the tags on S RUST #0 [TEST] carry?
The game's server browser reads the tags S RUST #0 [TEST] publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs166652 (Build): Build number 166652; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded; EU (Europe): Its browser listing sits in Europe. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does S RUST #0 [TEST] appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists S RUST #0 [TEST] fits are: EU Rust servers: live population data and Modded Rust servers: live data. It appears on the server list under the following filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Who operates S RUST #0 [TEST]?
The same operator most likely runs S RUST #0 [TEST] and the 2 other servers we track that also publish a srust.io hostname.
Player numbers
Where does S RUST #0 [TEST] sit among Rust servers?
Ranked on seven-day player hours, S RUST #0 [TEST] is #15,382 overall and #2,569 in Europe, within the top 71% of ranked servers.
At what level does S RUST #0 [TEST] run its population?
S RUST #0 [TEST] is offline at this refresh; the last contact was 16 days 9 hours ago.
Map and rules
What settings and rules does S RUST #0 [TEST] use?
No gather rate is given in the name of S RUST #0 [TEST]. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
The map on S RUST #0 [TEST]: which one is it?
S RUST #0 [TEST] uses a procedural map of size 3,500 with seed 210551, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How do you connect to S RUST #0 [TEST]?
In the Rust console (F1), enter client.connect 46.174.54.83:20520. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://srust.io.